progs/fp: increase buffer size to read larger shaders

This commit is contained in:
Brian Paul
2010-01-07 09:10:53 -07:00
parent c642c246d7
commit 7c55fe9bfd

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@@ -73,7 +73,7 @@ static void Init( void )
GLuint Texture;
GLint errno;
GLuint prognum;
char buf[4096];
char buf[50000];
GLuint sz;
FILE *f;