radv: upload the PS epilog in the existing pipeline BO
This reduces the number of BOs needed. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18363>
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@@ -1405,8 +1405,6 @@ radv_emit_ps_epilog(struct radv_cmd_buffer *cmd_buffer)
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*/
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assert(G_00B848_VGPRS(ps_shader->config.rsrc1) >= G_00B848_VGPRS(ps_epilog->rsrc1));
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radv_cs_add_buffer(cmd_buffer->device->ws, cmd_buffer->cs, ps_epilog->bo);
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assert((ps_epilog->va >> 32) == cmd_buffer->device->physical_device->rad_info.address32_hi);
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struct radv_userdata_info *loc =
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@@ -3107,8 +3107,14 @@ non_uniform_access_callback(const nir_src *src, void *_)
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VkResult
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radv_upload_shaders(struct radv_device *device, struct radv_pipeline *pipeline)
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{
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struct radv_shader_part *ps_epilog = NULL;
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uint32_t code_size = 0;
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if (pipeline->type == RADV_PIPELINE_GRAPHICS) {
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struct radv_graphics_pipeline *graphics_pipeline = radv_pipeline_to_graphics(pipeline);
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ps_epilog = graphics_pipeline->ps_epilog;
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}
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/* Compute the total code size. */
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for (int i = 0; i < MESA_VULKAN_SHADER_STAGES; i++) {
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struct radv_shader *shader = pipeline->shaders[i];
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@@ -3122,6 +3128,10 @@ radv_upload_shaders(struct radv_device *device, struct radv_pipeline *pipeline)
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code_size += align(pipeline->gs_copy_shader->code_size, RADV_SHADER_ALLOC_ALIGNMENT);
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}
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if (ps_epilog) {
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code_size += align(ps_epilog->code_size, RADV_SHADER_ALLOC_ALIGNMENT);
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}
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/* Allocate memory for all shader binaries. */
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pipeline->slab = radv_pipeline_slab_create(device, pipeline, code_size);
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if (!pipeline->slab)
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@@ -3155,6 +3165,15 @@ radv_upload_shaders(struct radv_device *device, struct radv_pipeline *pipeline)
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if (!radv_shader_binary_upload(device, pipeline->gs_copy_shader->binary,
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pipeline->gs_copy_shader, dest_ptr))
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return VK_ERROR_OUT_OF_HOST_MEMORY;
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slab_offset += align(pipeline->gs_copy_shader->code_size, RADV_SHADER_ALLOC_ALIGNMENT);
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}
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if (ps_epilog) {
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ps_epilog->va = slab_va + slab_offset;
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void *dest_ptr = slab_ptr + slab_offset;
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radv_shader_part_binary_upload(ps_epilog->binary, dest_ptr);
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}
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return VK_SUCCESS;
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@@ -2517,35 +2517,17 @@ radv_create_ps_epilog(struct radv_device *device, const struct radv_ps_epilog_ke
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(void **)&binary);
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epilog = radv_shader_part_create(binary, info.wave_size);
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if (!epilog)
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goto fail_create;
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/* Allocate memory and upload the epilog. */
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epilog->alloc = radv_alloc_shader_memory(device, epilog->code_size, NULL);
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if (!epilog->alloc)
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goto fail_alloc;
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epilog->bo = epilog->alloc->arena->bo;
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epilog->va = radv_buffer_get_va(epilog->bo) + epilog->alloc->offset;
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void *dest_ptr = epilog->alloc->arena->ptr + epilog->alloc->offset;
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radv_shader_part_binary_upload(binary, dest_ptr);
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if (!epilog) {
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free(binary);
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return NULL;
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}
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if (options.dump_shader) {
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fprintf(stderr, "Fragment epilog");
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fprintf(stderr, "\ndisasm:\n%s\n", epilog->disasm_string);
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}
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free(epilog->binary);
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epilog->binary = NULL;
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return epilog;
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fail_alloc:
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radv_shader_part_destroy(device, epilog);
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fail_create:
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free(binary);
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return NULL;
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}
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void
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