A new module to provide RasterSetup and advanced triangle/line/point
functionality layered on top of the software rasterizer. An example entrypoint: void _swsetup_Triangle( GLcontext, GLuint, GLuint, GLuint, GLuint ) will coerce the software rasterizer to draw flat, twoside-lit, unfilled and offset triangles (including decomposition to points or lines).
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src/mesa/swrast_setup/ss_triangle.c
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src/mesa/swrast_setup/ss_triangle.c
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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*
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* Copyright (C) 1999 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Keith Whitwell <keithw@valinux.com>
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*/
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#include "glheader.h"
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#include "macros.h"
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#include "types.h"
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#include "ss_triangle.h"
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#include "ss_context.h"
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#define SS_FLAT_BIT 0x1
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#define SS_OFFSET_BIT 0x2
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#define SS_TWOSIDE_BIT 0x4
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#define SS_UNFILLED_BIT 0x10
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#define SS_MAX_TRIFUNC 0x20
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static triangle_func tri_tab[SS_MAX_TRIFUNC];
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static line_func line_tab[SS_MAX_TRIFUNC];
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static points_func points_tab[SS_MAX_TRIFUNC];
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static quad_func quad_tab[SS_MAX_TRIFUNC];
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#define SS_COLOR(a,b) COPY_4UBV(a,b)
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#define SS_SPEC(a,b) COPY_4UBV(a,b)
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#define SS_IND(a,b) (a = b)
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#define IND (0)
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#define TAG(x) x
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#include "ss_tritmp.h"
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#define IND (SS_FLAT_BIT)
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#define TAG(x) x##_flat
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#include "ss_tritmp.h"
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#define IND (SS_OFFSET_BIT)
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#define TAG(x) x##_offset
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#include "ss_tritmp.h"
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#define IND (SS_FLAT_BIT|SS_OFFSET_BIT)
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#define TAG(x) x##_flat_offset
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#include "ss_tritmp.h"
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#define IND (SS_TWOSIDE_BIT)
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#define TAG(x) x##_twoside
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#include "ss_tritmp.h"
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#define IND (SS_FLAT_BIT|SS_TWOSIDE_BIT)
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#define TAG(x) x##_flat_twoside
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#include "ss_tritmp.h"
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#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT)
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#define TAG(x) x##_offset_twoside
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#include "ss_tritmp.h"
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#define IND (SS_FLAT_BIT|SS_OFFSET_BIT|SS_TWOSIDE_BIT)
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#define TAG(x) x##_flat_offset_twoside
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#include "ss_tritmp.h"
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#define IND (SS_UNFILLED_BIT)
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#define TAG(x) x##_unfilled
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#include "ss_tritmp.h"
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#define IND (SS_FLAT_BIT|SS_UNFILLED_BIT)
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#define TAG(x) x##_flat_unfilled
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#include "ss_tritmp.h"
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#define IND (SS_OFFSET_BIT|SS_UNFILLED_BIT)
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#define TAG(x) x##_offset_unfilled
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#include "ss_tritmp.h"
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#define IND (SS_FLAT_BIT|SS_OFFSET_BIT|SS_UNFILLED_BIT)
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#define TAG(x) x##_flat_offset_unfilled
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#include "ss_tritmp.h"
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#define IND (SS_TWOSIDE_BIT|SS_UNFILLED_BIT)
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#define TAG(x) x##_twoside_unfilled
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#include "ss_tritmp.h"
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#define IND (SS_FLAT_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT)
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#define TAG(x) x##_flat_twoside_unfilled
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#include "ss_tritmp.h"
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#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT)
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#define TAG(x) x##_offset_twoside_unfilled
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#include "ss_tritmp.h"
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#define IND (SS_FLAT_BIT|SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT)
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#define TAG(x) x##_flat_offset_twoside_unfilled
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#include "ss_tritmp.h"
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void _swsetup_trifuncs_init( GLcontext *ctx )
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{
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(void) ctx;
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init();
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init_flat();
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init_offset();
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init_flat_offset();
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init_twoside();
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init_flat_twoside();
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init_offset_twoside();
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init_flat_offset_twoside();
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init_unfilled();
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init_flat_unfilled();
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init_offset_unfilled();
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init_flat_offset_unfilled();
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init_twoside_unfilled();
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init_flat_twoside_unfilled();
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init_offset_twoside_unfilled();
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init_flat_offset_twoside_unfilled();
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}
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void _swsetup_choose_trifuncs( GLcontext *ctx )
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{
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SScontext *swsetup = SWSETUP_CONTEXT(ctx);
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GLuint ind = 0;
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if (ctx->Light.ShadeModel == GL_FLAT)
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ind |= SS_FLAT_BIT;
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if (ctx->Polygon._OffsetAny)
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ind |= SS_OFFSET_BIT;
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if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
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ind |= SS_TWOSIDE_BIT;
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if (ctx->Polygon._Unfilled)
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ind |= SS_UNFILLED_BIT;
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swsetup->Triangle = tri_tab[ind];
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swsetup->Line = line_tab[ind];
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swsetup->Points = points_tab[ind];
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swsetup->Quad = quad_tab[ind];
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}
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