gallium/draw: use nir_shader_instructions_pass for nir_lower_aaline_fs
This just cuts away some needless boilerplate code. Reviewed-by: Emma Anholt <emma@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20096>
This commit is contained in:

committed by
Marge Bot

parent
3897a233fb
commit
7c1b9ee6b7
@@ -147,70 +147,51 @@ nir_lower_pstipple_fs(struct nir_shader *shader,
|
||||
}
|
||||
|
||||
typedef struct {
|
||||
nir_builder b;
|
||||
nir_shader *shader;
|
||||
nir_variable *line_width_input;
|
||||
} lower_aaline;
|
||||
|
||||
static void
|
||||
nir_lower_aaline_block(nir_block *block,
|
||||
lower_aaline *state)
|
||||
static bool
|
||||
lower_aaline_instr(nir_builder *b, nir_instr *instr, void *data)
|
||||
{
|
||||
nir_builder *b = &state->b;
|
||||
nir_foreach_instr(instr, block) {
|
||||
if (instr->type != nir_instr_type_intrinsic)
|
||||
continue;
|
||||
lower_aaline *state = data;
|
||||
|
||||
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
|
||||
if (intrin->intrinsic != nir_intrinsic_store_deref)
|
||||
continue;
|
||||
if (instr->type != nir_instr_type_intrinsic)
|
||||
return false;
|
||||
|
||||
nir_variable *var = nir_intrinsic_get_var(intrin, 0);
|
||||
if (var->data.mode != nir_var_shader_out)
|
||||
continue;
|
||||
if (var->data.location < FRAG_RESULT_DATA0 && var->data.location != FRAG_RESULT_COLOR)
|
||||
continue;
|
||||
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
|
||||
if (intrin->intrinsic != nir_intrinsic_store_deref)
|
||||
return false;
|
||||
|
||||
nir_ssa_def *out_input = intrin->src[1].ssa;
|
||||
b->cursor = nir_before_instr(instr);
|
||||
nir_ssa_def *lw = nir_load_var(b, state->line_width_input);
|
||||
nir_ssa_def *len = nir_channel(b, lw, 3);
|
||||
len = nir_fadd_imm(b, nir_fmul_imm(b, len, 2.0), -1.0);
|
||||
nir_ssa_def *tmp = nir_fsat(b, nir_fadd(b, nir_channels(b, lw, 0xa),
|
||||
nir_fneg(b, nir_fabs(b, nir_channels(b, lw, 0x5)))));
|
||||
nir_variable *var = nir_intrinsic_get_var(intrin, 0);
|
||||
if (var->data.mode != nir_var_shader_out)
|
||||
return false;
|
||||
if (var->data.location < FRAG_RESULT_DATA0 && var->data.location != FRAG_RESULT_COLOR)
|
||||
return false;
|
||||
|
||||
tmp = nir_fmul(b, nir_channel(b, tmp, 0),
|
||||
nir_fmin(b, nir_channel(b, tmp, 1), len));
|
||||
tmp = nir_fmul(b, nir_channel(b, out_input, 3), tmp);
|
||||
nir_ssa_def *out_input = intrin->src[1].ssa;
|
||||
b->cursor = nir_before_instr(instr);
|
||||
nir_ssa_def *lw = nir_load_var(b, state->line_width_input);
|
||||
nir_ssa_def *len = nir_channel(b, lw, 3);
|
||||
len = nir_fadd_imm(b, nir_fmul_imm(b, len, 2.0), -1.0);
|
||||
nir_ssa_def *tmp = nir_fsat(b, nir_fadd(b, nir_channels(b, lw, 0xa),
|
||||
nir_fneg(b, nir_fabs(b, nir_channels(b, lw, 0x5)))));
|
||||
|
||||
nir_ssa_def *out = nir_vec4(b, nir_channel(b, out_input, 0),
|
||||
nir_channel(b, out_input, 1),
|
||||
nir_channel(b, out_input, 2),
|
||||
tmp);
|
||||
nir_instr_rewrite_src(instr, &intrin->src[1], nir_src_for_ssa(out));
|
||||
}
|
||||
tmp = nir_fmul(b, nir_channel(b, tmp, 0),
|
||||
nir_fmin(b, nir_channel(b, tmp, 1), len));
|
||||
tmp = nir_fmul(b, nir_channel(b, out_input, 3), tmp);
|
||||
|
||||
}
|
||||
|
||||
static void
|
||||
nir_lower_aaline_impl(nir_function_impl *impl,
|
||||
lower_aaline *state)
|
||||
{
|
||||
nir_builder *b = &state->b;
|
||||
|
||||
nir_builder_init(b, impl);
|
||||
|
||||
nir_foreach_block(block, impl) {
|
||||
nir_lower_aaline_block(block, state);
|
||||
}
|
||||
nir_ssa_def *out = nir_vec4(b, nir_channel(b, out_input, 0),
|
||||
nir_channel(b, out_input, 1),
|
||||
nir_channel(b, out_input, 2),
|
||||
tmp);
|
||||
nir_instr_rewrite_src(instr, &intrin->src[1], nir_src_for_ssa(out));
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
nir_lower_aaline_fs(struct nir_shader *shader, int *varying)
|
||||
{
|
||||
lower_aaline state = {
|
||||
.shader = shader,
|
||||
};
|
||||
lower_aaline state;
|
||||
if (shader->info.stage != MESA_SHADER_FRAGMENT)
|
||||
return;
|
||||
|
||||
@@ -235,11 +216,8 @@ nir_lower_aaline_fs(struct nir_shader *shader, int *varying)
|
||||
*varying = tgsi_get_generic_gl_varying_index(line_width->data.location, true);
|
||||
state.line_width_input = line_width;
|
||||
|
||||
nir_foreach_function(function, shader) {
|
||||
if (function->impl) {
|
||||
nir_lower_aaline_impl(function->impl, &state);
|
||||
}
|
||||
}
|
||||
nir_shader_instructions_pass(shader, lower_aaline_instr,
|
||||
nir_metadata_dominance, &state);
|
||||
}
|
||||
|
||||
typedef struct {
|
||||
|
Reference in New Issue
Block a user