glsl/linker: Use canonical format for ARB_program_interface_query spec quotes

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick
2016-05-13 17:44:58 -07:00
parent fd854c1add
commit 7c11589eb4

View File

@@ -3414,12 +3414,12 @@ should_add_buffer_variable(struct gl_shader_program *shProg,
if (found_interface)
name = name + block_name_len + 1;
/* From: ARB_program_interface_query extension:
/* The ARB_program_interface_query spec says:
*
* "For an active shader storage block member declared as an array, an
* entry will be generated only for the first array element, regardless
* of its type. For arrays of aggregate types, the enumeration rules are
* applied recursively for the single enumerated array element.
* of its type. For arrays of aggregate types, the enumeration rules
* are applied recursively for the single enumerated array element."
*/
const char *struct_first_dot = strchr(name, '.');
const char *first_square_bracket = strchr(name, '[');
@@ -3585,7 +3585,7 @@ create_shader_variable(struct gl_shader_program *shProg,
if (!out->name)
return NULL;
/* From the ARB_program_interface_query specification:
/* The ARB_program_interface_query spec says:
*
* "Not all active variables are assigned valid locations; the
* following variables will have an effective location of -1:
@@ -3596,8 +3596,9 @@ create_shader_variable(struct gl_shader_program *shProg,
*
* * built-in inputs, outputs, and uniforms (starting with "gl_"); and
*
* * inputs or outputs not declared with a "location" layout qualifier,
* except for vertex shader inputs and fragment shader outputs."
* * inputs or outputs not declared with a "location" layout
* qualifier, except for vertex shader inputs and fragment shader
* outputs."
*/
if (in->type->base_type == GLSL_TYPE_ATOMIC_UINT ||
is_gl_identifier(in->name) ||
@@ -3628,14 +3629,14 @@ add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask,
switch (type->base_type) {
case GLSL_TYPE_STRUCT: {
/* From the ARB_program_interface_query specification:
/* The ARB_program_interface_query spec says:
*
* "For an active variable declared as a structure, a separate entry
* will be generated for each active structure member. The name of
* each entry is formed by concatenating the name of the structure,
* the "." character, and the name of the structure member. If a
* structure member to enumerate is itself a structure or array, these
* enumeration rules are applied recursively."
* structure member to enumerate is itself a structure or array,
* these enumeration rules are applied recursively."
*/
unsigned field_location = location;
for (unsigned i = 0; i < type->length; i++) {
@@ -3653,7 +3654,7 @@ add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask,
}
default: {
/* From the ARB_program_interface_query specification:
/* The ARB_program_interface_query spec says:
*
* "For an active variable declared as a single instance of a basic
* type, a single entry will be generated, using the variable name
@@ -3791,14 +3792,16 @@ get_top_level_name(const char *name)
const char *first_dot = strchr(name, '.');
const char *first_square_bracket = strchr(name, '[');
int name_size = 0;
/* From ARB_program_interface_query spec:
/* The ARB_program_interface_query spec says:
*
* "For the property TOP_LEVEL_ARRAY_SIZE, a single integer identifying the
* number of active array elements of the top-level shader storage block
* member containing to the active variable is written to <params>. If the
* top-level block member is not declared as an array, the value one is
* written to <params>. If the top-level block member is an array with no
* declared size, the value zero is written to <params>.
* "For the property TOP_LEVEL_ARRAY_SIZE, a single integer identifying
* the number of active array elements of the top-level shader storage
* block member containing to the active variable is written to
* <params>. If the top-level block member is not declared as an
* array, the value one is written to <params>. If the top-level block
* member is an array with no declared size, the value zero is written
* to <params>."
*/
/* The buffer variable is on top level.*/
@@ -3868,15 +3871,15 @@ static int
get_array_size(struct gl_uniform_storage *uni, const glsl_struct_field *field,
char *interface_name, char *var_name)
{
/* From GL_ARB_program_interface_query spec:
/* The ARB_program_interface_query spec says:
*
* "For the property TOP_LEVEL_ARRAY_SIZE, a single integer
* identifying the number of active array elements of the top-level
* shader storage block member containing to the active variable is
* written to <params>. If the top-level block member is not
* declared as an array, the value one is written to <params>. If
* the top-level block member is an array with no declared size,
* the value zero is written to <params>.
* "For the property TOP_LEVEL_ARRAY_SIZE, a single integer identifying
* the number of active array elements of the top-level shader storage
* block member containing to the active variable is written to
* <params>. If the top-level block member is not declared as an
* array, the value one is written to <params>. If the top-level block
* member is an array with no declared size, the value zero is written
* to <params>."
*/
if (is_top_level_shader_storage_block_member(uni->name,
interface_name,
@@ -3895,17 +3898,16 @@ get_array_stride(struct gl_uniform_storage *uni, const glsl_type *interface,
const glsl_struct_field *field, char *interface_name,
char *var_name)
{
/* From GL_ARB_program_interface_query:
/* The ARB_program_interface_query spec says:
*
* "For the property TOP_LEVEL_ARRAY_STRIDE, a single integer
* identifying the stride between array elements of the top-level
* shader storage block member containing the active variable is
* written to <params>. For top-level block members declared as
* arrays, the value written is the difference, in basic machine
* units, between the offsets of the active variable for
* consecutive elements in the top-level array. For top-level
* block members not declared as an array, zero is written to
* <params>."
* arrays, the value written is the difference, in basic machine units,
* between the offsets of the active variable for consecutive elements
* in the top-level array. For top-level block members not declared as
* an array, zero is written to <params>."
*/
if (field->type->is_array()) {
const enum glsl_matrix_layout matrix_layout =