fix DDX, DDY instructions (probably not finished though)
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@@ -1,5 +1,3 @@
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/* $Id: s_nvfragprog.c,v 1.15 2003/04/11 01:20:15 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 5.1
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@@ -556,6 +554,7 @@ execute_program( GLcontext *ctx,
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* Finally, find the difference in the register values for
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* the original and derivative runs.
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*/
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fetch_vector4( &inst->SrcReg[0], machine, program, a);
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init_machine_deriv(ctx, machine, program, span,
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'X', &dMachine);
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execute_program(ctx, program, pc, &dMachine, span, column);
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@@ -575,6 +574,7 @@ execute_program( GLcontext *ctx,
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if (!fetch_vector4_deriv(&inst->SrcReg[0], span, 'Y', result)) {
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init_machine_deriv(ctx, machine, program, span,
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'Y', &dMachine);
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fetch_vector4( &inst->SrcReg[0], machine, program, a);
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execute_program(ctx, program, pc, &dMachine, span, column);
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fetch_vector4( &inst->SrcReg[0], &dMachine, program, aNext );
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result[0] = aNext[0] - a[0];
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