vulkan/overlay: add no display option

In case you're just interested in data being record to the output
file.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
Lionel Landwerlin
2019-03-02 17:25:22 +00:00
parent ea7a6fa980
commit 7ba50d8040
3 changed files with 48 additions and 23 deletions

View File

@@ -1468,9 +1468,11 @@ static void before_present(struct swapchain_data *swapchain_data,
unsigned n_wait_semaphores,
unsigned imageIndex)
{
struct instance_data *instance_data = swapchain_data->device->instance;
snapshot_swapchain_frame(swapchain_data);
if (swapchain_data->n_frames > 0) {
if (!instance_data->params.no_display && swapchain_data->n_frames > 0) {
compute_swapchain_display(swapchain_data);
render_swapchain_display(swapchain_data, wait_semaphores, n_wait_semaphores, imageIndex);
}
@@ -1509,6 +1511,7 @@ VKAPI_ATTR VkResult VKAPI_CALL overlay_QueuePresentKHR(
{
struct queue_data *queue_data = FIND_QUEUE_DATA(queue);
struct device_data *device_data = queue_data->device;
struct instance_data *instance_data = device_data->instance;
uint32_t query_results[OVERLAY_QUERY_COUNT];
if (list_length(&queue_data->running_command_buffer) > 0) {
@@ -1569,30 +1572,43 @@ VKAPI_ATTR VkResult VKAPI_CALL overlay_QueuePresentKHR(
* be have incomplete overlay drawings.
*/
VkResult result = VK_SUCCESS;
for (uint32_t i = 0; i < pPresentInfo->swapchainCount; i++) {
VkSwapchainKHR swapchain = pPresentInfo->pSwapchains[i];
struct swapchain_data *swapchain_data = FIND_SWAPCHAIN_DATA(swapchain);
VkPresentInfoKHR present_info = *pPresentInfo;
present_info.swapchainCount = 1;
present_info.pSwapchains = &swapchain;
if (instance_data->params.no_display) {
for (uint32_t i = 0; i < pPresentInfo->swapchainCount; i++) {
VkSwapchainKHR swapchain = pPresentInfo->pSwapchains[i];
struct swapchain_data *swapchain_data = FIND_SWAPCHAIN_DATA(swapchain);
before_present(swapchain_data,
pPresentInfo->pWaitSemaphores,
pPresentInfo->waitSemaphoreCount,
pPresentInfo->pImageIndices[i]);
/* Because the submission of the overlay draw waits on the semaphores
* handed for present, we don't need to have this present operation wait
* on them as well, we can just wait on the overlay submission
* semaphore.
*/
present_info.pWaitSemaphores = &swapchain_data->submission_semaphore;
present_info.waitSemaphoreCount = 1;
before_present(swapchain_data,
pPresentInfo->pWaitSemaphores,
pPresentInfo->waitSemaphoreCount,
pPresentInfo->pImageIndices[i]);
}
result = queue_data->device->vtable.QueuePresentKHR(queue, pPresentInfo);
} else {
for (uint32_t i = 0; i < pPresentInfo->swapchainCount; i++) {
VkSwapchainKHR swapchain = pPresentInfo->pSwapchains[i];
struct swapchain_data *swapchain_data = FIND_SWAPCHAIN_DATA(swapchain);
VkPresentInfoKHR present_info = *pPresentInfo;
present_info.swapchainCount = 1;
present_info.pSwapchains = &swapchain;
VkResult chain_result = queue_data->device->vtable.QueuePresentKHR(queue, &present_info);
if (pPresentInfo->pResults)
pPresentInfo->pResults[i] = chain_result;
if (chain_result != VK_SUCCESS && result == VK_SUCCESS)
result = chain_result;
before_present(swapchain_data,
pPresentInfo->pWaitSemaphores,
pPresentInfo->waitSemaphoreCount,
pPresentInfo->pImageIndices[i]);
/* Because the submission of the overlay draw waits on the semaphores
* handed for present, we don't need to have this present operation
* wait on them as well, we can just wait on the overlay submission
* semaphore.
*/
present_info.pWaitSemaphores = &swapchain_data->submission_semaphore;
present_info.waitSemaphoreCount = 1;
VkResult chain_result = queue_data->device->vtable.QueuePresentKHR(queue, &present_info);
if (pPresentInfo->pResults)
pPresentInfo->pResults[i] = chain_result;
if (chain_result != VK_SUCCESS && result == VK_SUCCESS)
result = chain_result;
}
}
return result;
}