make sure rotation plugged into sin/cos lookup tables is always positive, fixes FP exception
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@@ -129,6 +129,9 @@ void MoveStars(void)
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if (stars[n].rotation > MAXANGLES) {
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stars[n].rotation = 0.0;
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}
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else if (stars[n].rotation < 0.0) {
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stars[n].rotation += 360.0;
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}
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}
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}
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