glsl: Add glsl LowerCsDerivedVariables option
v2: * Move lower flag to context constants. (Ken) Cc: "12.0" <mesa-stable@lists.freedesktop.org> Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -1201,8 +1201,15 @@ builtin_variable_generator::generate_cs_special_vars()
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"gl_LocalInvocationID");
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add_system_value(SYSTEM_VALUE_WORK_GROUP_ID, uvec3_t, "gl_WorkGroupID");
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add_system_value(SYSTEM_VALUE_NUM_WORK_GROUPS, uvec3_t, "gl_NumWorkGroups");
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if (state->ctx->Const.LowerCsDerivedVariables) {
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add_variable("gl_GlobalInvocationID", uvec3_t, ir_var_auto, 0);
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add_variable("gl_LocalInvocationIndex", uint_t, ir_var_auto, 0);
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} else {
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add_system_value(SYSTEM_VALUE_GLOBAL_INVOCATION_ID,
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uvec3_t, "gl_GlobalInvocationID");
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add_system_value(SYSTEM_VALUE_LOCAL_INVOCATION_INDEX,
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uint_t, "gl_LocalInvocationIndex");
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}
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}
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@@ -1431,16 +1438,16 @@ initialize_cs_derived_variables(gl_shader *shader,
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* These are initialized in the main function.
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*/
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void
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_mesa_glsl_initialize_derived_variables(gl_shader *shader)
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_mesa_glsl_initialize_derived_variables(struct gl_context *ctx,
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gl_shader *shader)
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{
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/* We only need to set CS variables currently. */
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if (shader->Stage != MESA_SHADER_COMPUTE)
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return;
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if (shader->Stage == MESA_SHADER_COMPUTE &&
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ctx->Const.LowerCsDerivedVariables) {
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ir_function_signature *const main_sig =
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_mesa_get_main_function_signature(shader);
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if (main_sig == NULL)
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return;
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if (main_sig != NULL)
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initialize_cs_derived_variables(shader, main_sig);
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}
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}
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@@ -1907,7 +1907,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
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}
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}
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_mesa_glsl_initialize_derived_variables(shader);
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_mesa_glsl_initialize_derived_variables(ctx, shader);
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delete state->symbols;
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ralloc_free(state);
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@@ -2562,7 +2562,8 @@ _mesa_glsl_initialize_variables(exec_list *instructions,
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struct _mesa_glsl_parse_state *state);
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extern void
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_mesa_glsl_initialize_derived_variables(gl_shader *shader);
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_mesa_glsl_initialize_derived_variables(struct gl_context *ctx,
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gl_shader *shader);
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extern void
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_mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state);
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@@ -599,6 +599,7 @@ brw_initialize_context_constants(struct brw_context *brw)
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ctx->Const.MaxClipPlanes = 8;
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ctx->Const.LowerTessLevel = true;
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ctx->Const.LowerCsDerivedVariables = true;
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ctx->Const.PrimitiveRestartForPatches = true;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
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@@ -3763,6 +3763,9 @@ struct gl_constants
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GLuint MaxTessControlTotalOutputComponents;
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bool LowerTessLevel; /**< Lower gl_TessLevel* from float[n] to vecn? */
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bool PrimitiveRestartForPatches;
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bool LowerCsDerivedVariables; /**< Lower gl_GlobalInvocationID and
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* gl_LocalInvocationIndex based on
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* other builtin variables. */
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};
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@@ -314,6 +314,7 @@ void st_init_limits(struct pipe_screen *screen,
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}
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c->LowerTessLevel = true;
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c->LowerCsDerivedVariables = true;
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c->PrimitiveRestartForPatches =
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screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES);
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