Mesa 10.0.4 Release Notes / (March 12, 2014)
+ ++Mesa 10.0.4 is a bug fix release which fixes bugs found since the 10.0.3 release. +
++Mesa 10.0.4 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is only available if requested at context creation +because compatibility contexts not supported. +
+ + +MD5 checksums
++5a3c5b90776ec8a9fcd777c99e0607e2 MesaLib-10.0.4.tar.gz +8b148869d2620b0720c8a8d2b7eb3e38 MesaLib-10.0.4.tar.bz2 +da2418d25bfbc273660af7e755fb367e MesaLib-10.0.4.zip ++ + +
New features
+None
+ +Bug fixes
+ +This list is likely incomplete.
+ +-
+
+
- Bug 71870 - Metro: Last Light rendering issues + +
- Bug 72895 - Missing trees in flightgear 2.12.1 with mesa 10.0.1 + +
- Bug 74251 - Segfault in st_finalize_texture with Texture Buffer + +
- Bug 74723 - main/shaderapi.c:407: detach_shader: Assertion `shProg->Shaders[j]->Type == 0x8B31 || shProg->Shaders[j]->Type == 0x8B30' failed. + +
Changes
+ +The full set of changes can be viewed by using the following git command:
+ ++ git log mesa-10.0.3..mesa-10.0.4 ++ +
Anuj Phogat (4):
+-
+
- mesa: Generate correct error code in glDrawBuffers() +
- mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to legal_get_tex_level_parameter_target() +
- glsl: Fix condition to generate shader link error +
- i965: Fix the region's pitch condition to use blitter +
Brian Paul (8):
+-
+
- r200: move driContextSetFlags(ctx) call after ctx var is initialized +
- radeon: move driContextSetFlags(ctx) call after ctx var is initialized +
- gallium/auxiliary/indices: replace free() with FREE() +
- draw: fix incorrect color of flat-shaded clipped lines +
- st/mesa: avoid sw fallback for getting/decompressing textures +
- mesa: update assertion in detach_shader() for geom shaders +
- mesa: do depth/stencil format conversion in glGetTexImage +
- softpipe: use 64-bit arithmetic in softpipe_resource_layout() +
Carl Worth (4):
+-
+
- docs: Add md5sums for 10.0.3 release +
- main: Avoid double-free of shader Label +
- get-pick-list: Update to only find patches nominated for the 10.0 branch +
- Update version to 10.0.4 +
Chris Forbes (1):
+-
+
- i965: Validate (and resolve) all the bound textures. +
Christian König (1):
+-
+
- radeon/uvd: fix feedback buffer handling v2 +
Daniel Kurtz (1):
+-
+
- glsl: Add locking to builtin_builder singleton +
Emil Velikov (3):
+-
+
- dri/nouveau: Pass the API into _mesa_initialize_context +
- nv50: correctly calculate the number of vertical blocks during transfer map +
- dri/i9*5: correctly calculate the amount of system memory +
Fredrik Höglund (3):
+-
+
- mesa: Preserve the NewArrays state when copying a VAO +
- glx: Fix the default values for GLXFBConfig attributes +
- glx: Fix the GLXFBConfig attrib sort priorities +
Hans (2):
+-
+
- util: don't define isfinite(), isnan() for MSVC >= 1800 +
- mesa: don't define c99 math functions for MSVC >= 1800 +
Ian Romanick (6):
+-
+
- meta: Release resources used by decompress_texture_image +
- meta: Release resources used by _mesa_meta_DrawPixels +
- meta: Fallback to software for GetTexImage of compressed GL_TEXTURE_CUBE_MAP_ARRAY +
- meta: Consistenly use non-Apple VAO functions +
- glcpp: Only warn for macro names containing __ +
- glsl: Only warn for macro names containing __ +
Ilia Mirkin (3):
+-
+
- nv30: report 8 maximum inputs +
- nouveau/video: make sure that firmware is present when checking caps +
- nouveau: fix chipset checks for nv1a by using the oclass instead +
Julien Cristau (1):
+-
+
- glx/dri2: fix build failure on HURD +
Kenneth Graunke (2):
+-
+
- glsl: Don't lose precision qualifiers when encountering "centroid". +
- i965: Create a hardware context before initializing state module. +
Kusanagi Kouichi (1):
+-
+
- targets/vdpau: Always use c++ to link +
Marek Olšák (1):
+-
+
- st/mesa: fix crash when a shader uses a TBO and it's not bound +
Matt Turner (1):
+-
+
- glsl: Initialize ubo_binding_mask flags to zero. +
Paul Berry (2):
+-
+
- glsl: Make condition_to_hir() callable from outside ast_iteration_statement. +
- glsl: Fix continue statements in do-while loops. +
Tom Stellard (1):
+-
+
- r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen GPUs +
Topi Pohjolainen (1):
+-
+
- i965/blorp: do not use unnecessary hw-blending support +