mesa: consolidate code in _mesa_update_array_max_element()

This commit is contained in:
Brian Paul
2011-04-06 14:16:57 -06:00
parent de4cb19a1c
commit 7b8830d81d
3 changed files with 35 additions and 63 deletions

View File

@@ -50,6 +50,7 @@
#include "arrayobj.h" #include "arrayobj.h"
#include "macros.h" #include "macros.h"
#include "mtypes.h" #include "mtypes.h"
#include "varray.h"
#include "main/dispatch.h" #include "main/dispatch.h"
@@ -279,37 +280,6 @@ remove_array_object( struct gl_context *ctx, struct gl_array_object *obj )
/**
* Compute the index of the last array element that can be safely accessed
* in a vertex array. We can really only do this when the array lives in
* a VBO.
* The array->_MaxElement field will be updated.
* Later in glDrawArrays/Elements/etc we can do some bounds checking.
*/
static void
compute_max_element(struct gl_client_array *array)
{
if (array->BufferObj->Name) {
/* Compute the max element we can access in the VBO without going
* out of bounds.
*/
array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size
- (GLsizeiptrARB) array->Ptr + array->StrideB
- array->_ElementSize) / array->StrideB;
if (0)
printf("%s Object %u Size %u MaxElement %u\n",
__FUNCTION__,
array->BufferObj->Name,
(GLuint) array->BufferObj->Size,
array->_MaxElement);
}
else {
/* user-space array, no idea how big it is */
array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
}
}
/** /**
* Helper for update_arrays(). * Helper for update_arrays().
* \return min(current min, array->_MaxElement). * \return min(current min, array->_MaxElement).
@@ -317,7 +287,7 @@ compute_max_element(struct gl_client_array *array)
static GLuint static GLuint
update_min(GLuint min, struct gl_client_array *array) update_min(GLuint min, struct gl_client_array *array)
{ {
compute_max_element(array); _mesa_update_array_max_element(array);
if (array->Enabled) if (array->Enabled)
return MIN2(min, array->_MaxElement); return MIN2(min, array->_MaxElement);
else else

View File

@@ -48,6 +48,7 @@
#include "texenvprogram.h" #include "texenvprogram.h"
#include "texobj.h" #include "texobj.h"
#include "texstate.h" #include "texstate.h"
#include "varray.h"
static void static void
@@ -60,36 +61,6 @@ update_separate_specular(struct gl_context *ctx)
} }
/**
* Compute the index of the last array element that can be safely accessed
* in a vertex array. We can really only do this when the array lives in
* a VBO.
* The array->_MaxElement field will be updated.
* Later in glDrawArrays/Elements/etc we can do some bounds checking.
*/
static void
compute_max_element(struct gl_client_array *array)
{
assert(array->Enabled);
if (array->BufferObj->Name) {
GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr;
GLsizeiptrARB obj_size = (GLsizeiptrARB) array->BufferObj->Size;
if (offset < obj_size) {
array->_MaxElement = (obj_size - offset +
array->StrideB -
array->_ElementSize) / array->StrideB;
} else {
array->_MaxElement = 0;
}
}
else {
/* user-space array, no idea how big it is */
array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
}
}
/** /**
* Helper for update_arrays(). * Helper for update_arrays().
* \return min(current min, array->_MaxElement). * \return min(current min, array->_MaxElement).
@@ -97,7 +68,7 @@ compute_max_element(struct gl_client_array *array)
static GLuint static GLuint
update_min(GLuint min, struct gl_client_array *array) update_min(GLuint min, struct gl_client_array *array)
{ {
compute_max_element(array); _mesa_update_array_max_element(array);
return MIN2(min, array->_MaxElement); return MIN2(min, array->_MaxElement);
} }

View File

@@ -34,6 +34,37 @@
struct gl_client_array; struct gl_client_array;
struct gl_context; struct gl_context;
/**
* Compute the index of the last array element that can be safely accessed in
* a vertex array. We can really only do this when the array lives in a VBO.
* The array->_MaxElement field will be updated.
* Later in glDrawArrays/Elements/etc we can do some bounds checking.
*/
static INLINE void
_mesa_update_array_max_element(struct gl_client_array *array)
{
assert(array->Enabled);
if (array->BufferObj->Name) {
GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr;
GLsizeiptrARB bufSize = (GLsizeiptrARB) array->BufferObj->Size;
if (offset < bufSize) {
array->_MaxElement = (bufSize - offset + array->StrideB
- array->_ElementSize) / array->StrideB;
}
else {
array->_MaxElement = 0;
}
}
else {
/* user-space array, no idea how big it is */
array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
}
}
#if _HAVE_FULL_GL #if _HAVE_FULL_GL
extern void GLAPIENTRY extern void GLAPIENTRY