compiler: use NDEBUG to guard asserts

nir_validate.c's #endif already had the correct NDEBUG comment

Fixes: dcb1acdea0 "nir/validate: Only build in debug mode"
Fixes: 9ff71b649b "i965/nir: Validate that NIR passes call nir_metadata_preserve()"
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Eric Engestrom
2017-11-23 13:16:43 +00:00
parent bb46111c01
commit 7b85b9b877
3 changed files with 6 additions and 6 deletions

View File

@@ -41,9 +41,9 @@
#include "compiler/shader_info.h"
#include <stdio.h>
#ifdef DEBUG
#ifndef NDEBUG
#include "util/debug.h"
#endif /* DEBUG */
#endif /* NDEBUG */
#include "nir_opcodes.h"
@@ -2336,7 +2336,7 @@ nir_deref_var *nir_deref_var_clone(const nir_deref_var *deref, void *mem_ctx);
nir_shader *nir_shader_serialize_deserialize(void *mem_ctx, nir_shader *s);
#ifdef DEBUG
#ifndef NDEBUG
void nir_validate_shader(nir_shader *shader);
void nir_metadata_set_validation_flag(nir_shader *shader);
void nir_metadata_check_validation_flag(nir_shader *shader);
@@ -2377,7 +2377,7 @@ static inline void nir_metadata_check_validation_flag(nir_shader *shader) { (voi
static inline bool should_clone_nir(void) { return false; }
static inline bool should_serialize_deserialize_nir(void) { return false; }
static inline bool should_print_nir(void) { return false; }
#endif /* DEBUG */
#endif /* NDEBUG */
#define _PASS(nir, do_pass) do { \
do_pass \