iris: sampler states

This commit is contained in:
Kenneth Graunke
2018-01-11 22:18:54 -08:00
parent 60208d12b4
commit 7b80f4587d
4 changed files with 63 additions and 22 deletions

View File

@@ -78,6 +78,8 @@ struct iris_context {
struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
struct pipe_stencil_ref stencil_ref;
struct pipe_framebuffer_state framebuffer;
struct iris_sampler_state *samplers[MESA_SHADER_STAGES][IRIS_MAX_TEXTURE_SAMPLERS];
} state;
};

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@@ -0,0 +1,43 @@
/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef IRIS_PIPE_H
#define IRIS_PIPE_H
#include "pipe/p_defines.h"
#include "compiler/shader_enums.h"
static gl_shader_stage
stage_from_pipe(enum pipe_shader_type pstage)
{
static const gl_shader_stage stages[PIPE_SHADER_TYPES] = {
[PIPE_SHADER_VERTEX] = MESA_SHADER_VERTEX,
[PIPE_SHADER_TESS_CTRL] = MESA_SHADER_TESS_CTRL,
[PIPE_SHADER_TESS_EVAL] = MESA_SHADER_TESS_EVAL,
[PIPE_SHADER_GEOMETRY] = MESA_SHADER_GEOMETRY,
[PIPE_SHADER_FRAGMENT] = MESA_SHADER_FRAGMENT,
[PIPE_SHADER_COMPUTE] = MESA_SHADER_COMPUTE,
};
return stages[pstage];
}
#endif

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@@ -33,6 +33,7 @@
#include "util/ralloc.h"
#include "drm-uapi/i915_drm.h"
#include "iris_context.h"
#include "iris_pipe.h"
#include "iris_resource.h"
#include "iris_screen.h"
#include "intel/compiler/brw_compiler.h"
@@ -422,20 +423,6 @@ iris_query_memory_info(struct pipe_screen *pscreen,
{
}
static gl_shader_stage
stage_from_pipe(enum pipe_shader_type pstage)
{
static const gl_shader_stage stages[PIPE_SHADER_TYPES] = {
[PIPE_SHADER_VERTEX] = MESA_SHADER_VERTEX,
[PIPE_SHADER_TESS_CTRL] = MESA_SHADER_TESS_CTRL,
[PIPE_SHADER_TESS_EVAL] = MESA_SHADER_TESS_EVAL,
[PIPE_SHADER_GEOMETRY] = MESA_SHADER_GEOMETRY,
[PIPE_SHADER_FRAGMENT] = MESA_SHADER_FRAGMENT,
[PIPE_SHADER_COMPUTE] = MESA_SHADER_COMPUTE,
};
return stages[pstage];
}
static const void *
iris_get_compiler_options(struct pipe_screen *pscreen,
enum pipe_shader_ir ir,

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@@ -42,6 +42,7 @@
#include "intel/common/gen_sample_positions.h"
#include "iris_batch.h"
#include "iris_context.h"
#include "iris_pipe.h"
#include "iris_resource.h"
#define __gen_address_type unsigned
@@ -710,6 +711,22 @@ iris_create_sampler_state(struct pipe_context *pctx,
return cso;
}
static void
iris_bind_sampler_states(struct pipe_context *ctx,
enum pipe_shader_type p_stage,
unsigned start, unsigned count,
void **states)
{
struct iris_context *ice = (struct iris_context *) ctx;
gl_shader_stage stage = stage_from_pipe(p_stage);
assert(start + count <= IRIS_MAX_TEXTURE_SAMPLERS);
for (int i = 0; i < count; i++) {
ice->state.samplers[stage][start + i] = states[i];
}
}
struct iris_sampler_view {
struct pipe_sampler_view pipe;
struct isl_view view;
@@ -840,14 +857,6 @@ iris_set_sampler_views(struct pipe_context *ctx,
{
}
static void
iris_bind_sampler_states(struct pipe_context *ctx,
enum pipe_shader_type shader,
unsigned start, unsigned count,
void **states)
{
}
static void
iris_set_clip_state(struct pipe_context *ctx,
const struct pipe_clip_state *state)