iris: sampler states
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@@ -78,6 +78,8 @@ struct iris_context {
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struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
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struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
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struct pipe_stencil_ref stencil_ref;
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struct pipe_stencil_ref stencil_ref;
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struct pipe_framebuffer_state framebuffer;
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struct pipe_framebuffer_state framebuffer;
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struct iris_sampler_state *samplers[MESA_SHADER_STAGES][IRIS_MAX_TEXTURE_SAMPLERS];
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} state;
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} state;
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};
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};
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43
src/gallium/drivers/iris/iris_pipe.h
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43
src/gallium/drivers/iris/iris_pipe.h
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@@ -0,0 +1,43 @@
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/*
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* Copyright © 2017 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef IRIS_PIPE_H
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#define IRIS_PIPE_H
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#include "pipe/p_defines.h"
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#include "compiler/shader_enums.h"
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static gl_shader_stage
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stage_from_pipe(enum pipe_shader_type pstage)
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{
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static const gl_shader_stage stages[PIPE_SHADER_TYPES] = {
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[PIPE_SHADER_VERTEX] = MESA_SHADER_VERTEX,
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[PIPE_SHADER_TESS_CTRL] = MESA_SHADER_TESS_CTRL,
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[PIPE_SHADER_TESS_EVAL] = MESA_SHADER_TESS_EVAL,
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[PIPE_SHADER_GEOMETRY] = MESA_SHADER_GEOMETRY,
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[PIPE_SHADER_FRAGMENT] = MESA_SHADER_FRAGMENT,
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[PIPE_SHADER_COMPUTE] = MESA_SHADER_COMPUTE,
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};
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return stages[pstage];
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}
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#endif
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@@ -33,6 +33,7 @@
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#include "util/ralloc.h"
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#include "util/ralloc.h"
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#include "drm-uapi/i915_drm.h"
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#include "drm-uapi/i915_drm.h"
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#include "iris_context.h"
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#include "iris_context.h"
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#include "iris_pipe.h"
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#include "iris_resource.h"
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#include "iris_resource.h"
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#include "iris_screen.h"
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#include "iris_screen.h"
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#include "intel/compiler/brw_compiler.h"
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#include "intel/compiler/brw_compiler.h"
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@@ -422,20 +423,6 @@ iris_query_memory_info(struct pipe_screen *pscreen,
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{
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{
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}
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}
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static gl_shader_stage
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stage_from_pipe(enum pipe_shader_type pstage)
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{
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static const gl_shader_stage stages[PIPE_SHADER_TYPES] = {
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[PIPE_SHADER_VERTEX] = MESA_SHADER_VERTEX,
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[PIPE_SHADER_TESS_CTRL] = MESA_SHADER_TESS_CTRL,
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[PIPE_SHADER_TESS_EVAL] = MESA_SHADER_TESS_EVAL,
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[PIPE_SHADER_GEOMETRY] = MESA_SHADER_GEOMETRY,
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[PIPE_SHADER_FRAGMENT] = MESA_SHADER_FRAGMENT,
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[PIPE_SHADER_COMPUTE] = MESA_SHADER_COMPUTE,
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};
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return stages[pstage];
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}
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static const void *
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static const void *
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iris_get_compiler_options(struct pipe_screen *pscreen,
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iris_get_compiler_options(struct pipe_screen *pscreen,
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enum pipe_shader_ir ir,
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enum pipe_shader_ir ir,
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@@ -42,6 +42,7 @@
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#include "intel/common/gen_sample_positions.h"
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#include "intel/common/gen_sample_positions.h"
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#include "iris_batch.h"
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#include "iris_batch.h"
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#include "iris_context.h"
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#include "iris_context.h"
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#include "iris_pipe.h"
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#include "iris_resource.h"
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#include "iris_resource.h"
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#define __gen_address_type unsigned
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#define __gen_address_type unsigned
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@@ -710,6 +711,22 @@ iris_create_sampler_state(struct pipe_context *pctx,
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return cso;
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return cso;
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}
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}
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static void
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iris_bind_sampler_states(struct pipe_context *ctx,
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enum pipe_shader_type p_stage,
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unsigned start, unsigned count,
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void **states)
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{
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struct iris_context *ice = (struct iris_context *) ctx;
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gl_shader_stage stage = stage_from_pipe(p_stage);
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assert(start + count <= IRIS_MAX_TEXTURE_SAMPLERS);
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for (int i = 0; i < count; i++) {
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ice->state.samplers[stage][start + i] = states[i];
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}
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}
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struct iris_sampler_view {
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struct iris_sampler_view {
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struct pipe_sampler_view pipe;
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struct pipe_sampler_view pipe;
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struct isl_view view;
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struct isl_view view;
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@@ -840,14 +857,6 @@ iris_set_sampler_views(struct pipe_context *ctx,
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{
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{
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}
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}
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static void
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iris_bind_sampler_states(struct pipe_context *ctx,
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enum pipe_shader_type shader,
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unsigned start, unsigned count,
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void **states)
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{
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}
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static void
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static void
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iris_set_clip_state(struct pipe_context *ctx,
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iris_set_clip_state(struct pipe_context *ctx,
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const struct pipe_clip_state *state)
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const struct pipe_clip_state *state)
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