added glUniform1i_func
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@@ -22,8 +22,9 @@ static PFNGLISPROGRAMPROC glIsProgram_func = NULL;
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static PFNGLISSHADERPROC glIsShader_func = NULL;
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static PFNGLISSHADERPROC glIsShader_func = NULL;
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static PFNGLLINKPROGRAMPROC glLinkProgram_func = NULL;
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static PFNGLLINKPROGRAMPROC glLinkProgram_func = NULL;
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static PFNGLSHADERSOURCEPROC glShaderSource_func = NULL;
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static PFNGLSHADERSOURCEPROC glShaderSource_func = NULL;
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static PFNGLUNIFORM1IPROC glUniform1i_func = NULL;
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static PFNGLUNIFORM3FVPROC glUniform3fv_func = NULL;
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static PFNGLUNIFORM3FVPROC glUniform3fv_func = NULL;
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static PFNGLUNIFORM3FVPROC glUniform4fv_func = NULL;
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static PFNGLUNIFORM4FVPROC glUniform4fv_func = NULL;
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static PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv_func = NULL;
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static PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv_func = NULL;
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static PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv_func = NULL;
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static PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv_func = NULL;
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static PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv_func = NULL;
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static PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv_func = NULL;
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@@ -70,6 +71,7 @@ GetExtensionFuncs(void)
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glIsShader_func = (PFNGLISSHADERPROC) glutGetProcAddress("glIsShader");
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glIsShader_func = (PFNGLISSHADERPROC) glutGetProcAddress("glIsShader");
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glLinkProgram_func = (PFNGLLINKPROGRAMPROC) glutGetProcAddress("glLinkProgram");
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glLinkProgram_func = (PFNGLLINKPROGRAMPROC) glutGetProcAddress("glLinkProgram");
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glShaderSource_func = (PFNGLSHADERSOURCEPROC) glutGetProcAddress("glShaderSource");
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glShaderSource_func = (PFNGLSHADERSOURCEPROC) glutGetProcAddress("glShaderSource");
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glUniform1i_func = (PFNGLUNIFORM1IPROC) glutGetProcAddress("glUniform1i");
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glUniform3fv_func = (PFNGLUNIFORM3FVPROC) glutGetProcAddress("glUniform3fv");
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glUniform3fv_func = (PFNGLUNIFORM3FVPROC) glutGetProcAddress("glUniform3fv");
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glUniform4fv_func = (PFNGLUNIFORM3FVPROC) glutGetProcAddress("glUniform4fv");
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glUniform4fv_func = (PFNGLUNIFORM3FVPROC) glutGetProcAddress("glUniform4fv");
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glUniformMatrix2fv_func = (PFNGLUNIFORMMATRIX2FVPROC) glutGetProcAddress("glUniformMatrix2fv");
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glUniformMatrix2fv_func = (PFNGLUNIFORMMATRIX2FVPROC) glutGetProcAddress("glUniformMatrix2fv");
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