anv/icl: Add render target flush after uploading binding table
The PIPE_CONTROL command description says: "Whenever a Binding Table Index (BTI) used by a Render Taget Message points to a different RENDER_SURFACE_STATE, SW must issue a Render Target Cache Flush by enabling this bit. When render target flush is set due to new association of BTI, PS Scoreboard Stall bit must be set in this packet." Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -2001,6 +2001,26 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
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out:
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anv_state_flush(cmd_buffer->device, *bt_state);
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#if GEN_GEN >= 11
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/* The PIPE_CONTROL command description says:
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*
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* "Whenever a Binding Table Index (BTI) used by a Render Taget Message
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* points to a different RENDER_SURFACE_STATE, SW must issue a Render
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* Target Cache Flush by enabling this bit. When render target flush
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* is set due to new association of BTI, PS Scoreboard Stall bit must
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* be set in this packet."
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*
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* FINISHME: Currently we shuffle around the surface states in the binding
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* table based on if they are getting used or not. So, we've to do below
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* pipe control flush for every binding table upload. Make changes so
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* that we do it only when we modify render target surface states.
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*/
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anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
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pc.RenderTargetCacheFlushEnable = true;
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pc.StallAtPixelScoreboard = true;
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}
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#endif
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return VK_SUCCESS;
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}
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