v3d,v3dv: Use udiv_imm/umod_imm

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22010>
This commit is contained in:
Alyssa Rosenzweig
2023-03-19 06:38:08 -04:00
committed by Marge Bot
parent e80f209df9
commit 7b0133b30f
2 changed files with 5 additions and 5 deletions

View File

@@ -1407,8 +1407,8 @@ get_set_query_availability_cs()
static inline nir_ssa_def *
nir_get_occlusion_counter_offset(nir_builder *b, nir_ssa_def *query_idx)
{
nir_ssa_def *query_group = nir_udiv(b, query_idx, nir_imm_int(b, 16));
nir_ssa_def *query_group_offset = nir_umod(b, query_idx, nir_imm_int(b, 16));
nir_ssa_def *query_group = nir_udiv_imm(b, query_idx, 16);
nir_ssa_def *query_group_offset = nir_umod_imm(b, query_idx, 16);
nir_ssa_def *offset =
nir_iadd(b, nir_imul(b, query_group, nir_imm_int(b, 1024)),
nir_imul(b, query_group_offset, nir_imm_int(b, 4)));

View File

@@ -986,7 +986,7 @@ v3d_get_sand30_fs(struct pipe_context *pctx)
* for UV frame, but as we are reading 4 10-bit-values at a time we
* will have 24 groups (pixels) of 4 10-bit values.
*/
nir_ssa_def *pixels_stripe = nir_imm_int(&b, 24);
uint32_t pixels_stripe = 24;
nir_ssa_def *x = nir_f2i32(&b, nir_channel(&b, pos, 0));
nir_ssa_def *y = nir_f2i32(&b, nir_channel(&b, pos, 1));
@@ -1033,7 +1033,7 @@ v3d_get_sand30_fs(struct pipe_context *pctx)
nir_ssa_def *real_x = nir_ior(&b, nir_iand_imm(&b, x, 1),
nir_ishl_imm(&b,nir_ushr_imm(&b, x, 2),
1));
nir_ssa_def *x_pos_in_stripe = nir_umod(&b, real_x, pixels_stripe);
nir_ssa_def *x_pos_in_stripe = nir_umod_imm(&b, real_x, pixels_stripe);
nir_ssa_def *component = nir_umod(&b, real_x, three);
nir_ssa_def *intra_utile_x_offset = nir_ishl_imm(&b, component, 2);
@@ -1043,7 +1043,7 @@ v3d_get_sand30_fs(struct pipe_context *pctx)
nir_ssa_def *stripe_offset=
nir_ishl_imm(&b,
nir_imul(&b,
nir_udiv(&b, real_x, pixels_stripe),
nir_udiv_imm(&b, real_x, pixels_stripe),
stride),
7);