mesa: clean-up vertex array object VBO unbinding and delete/refcounting
Don't really delete vertex array objects until the refcount hits zero.
At that time, unbind any pointers to VBOs.
(cherry picked from commit 32b851c807
)
This commit is contained in:
@@ -68,6 +68,32 @@ lookup_arrayobj(GLcontext *ctx, GLuint id)
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}
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/**
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* For all the vertex arrays in the array object, unbind any pointers
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* to any buffer objects (VBOs).
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* This is done just prior to array object destruction.
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*/
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static void
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unbind_array_object_vbos(GLcontext *ctx, struct gl_array_object *obj)
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{
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GLuint i;
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_mesa_reference_buffer_object(ctx, &obj->Vertex.BufferObj, NULL);
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_mesa_reference_buffer_object(ctx, &obj->Normal.BufferObj, NULL);
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_mesa_reference_buffer_object(ctx, &obj->Color.BufferObj, NULL);
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_mesa_reference_buffer_object(ctx, &obj->SecondaryColor.BufferObj, NULL);
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_mesa_reference_buffer_object(ctx, &obj->FogCoord.BufferObj, NULL);
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_mesa_reference_buffer_object(ctx, &obj->Index.BufferObj, NULL);
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_mesa_reference_buffer_object(ctx, &obj->EdgeFlag.BufferObj, NULL);
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for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
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_mesa_reference_buffer_object(ctx, &obj->TexCoord[i].BufferObj, NULL);
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for (i = 0; i < VERT_ATTRIB_MAX; i++)
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_mesa_reference_buffer_object(ctx, &obj->VertexAttrib[i].BufferObj,NULL);
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}
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/**
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* Allocate and initialize a new vertex array object.
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*
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@@ -94,6 +120,7 @@ void
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_mesa_delete_array_object( GLcontext *ctx, struct gl_array_object *obj )
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{
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(void) ctx;
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unbind_array_object_vbos(ctx, obj);
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_glthread_DESTROY_MUTEX(obj->Mutex);
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_mesa_free(obj);
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}
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@@ -239,15 +266,6 @@ _mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj )
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}
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static void
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unbind_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
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{
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if (bufObj != ctx->Array.NullBufferObj) {
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_mesa_reference_buffer_object(ctx, &bufObj, NULL);
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}
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}
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/**********************************************************************/
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/* API Functions */
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/**********************************************************************/
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@@ -274,7 +292,7 @@ _mesa_BindVertexArrayAPPLE( GLuint id )
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return; /* rebinding the same array object- no change */
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/*
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* Get pointer to new array object (newBufObj)
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* Get pointer to new array object (newObj)
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*/
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if (id == 0) {
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/* The spec says there is no array object named 0, but we use
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@@ -333,7 +351,6 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
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if ( obj != NULL ) {
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ASSERT( obj->Name == ids[i] );
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/* If the array object is currently bound, the spec says "the binding
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* for that object reverts to zero and the default vertex array
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* becomes current."
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@@ -342,28 +359,13 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
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CALL_BindVertexArrayAPPLE( ctx->Exec, (0) );
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}
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#if FEATURE_ARB_vertex_buffer_object
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/* Unbind any buffer objects that might be bound to arrays in
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* this array object.
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*/
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unbind_buffer_object( ctx, obj->Vertex.BufferObj );
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unbind_buffer_object( ctx, obj->Normal.BufferObj );
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unbind_buffer_object( ctx, obj->Color.BufferObj );
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unbind_buffer_object( ctx, obj->SecondaryColor.BufferObj );
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unbind_buffer_object( ctx, obj->FogCoord.BufferObj );
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unbind_buffer_object( ctx, obj->Index.BufferObj );
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for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
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unbind_buffer_object( ctx, obj->TexCoord[i].BufferObj );
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}
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unbind_buffer_object( ctx, obj->EdgeFlag.BufferObj );
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for (i = 0; i < VERT_ATTRIB_MAX; i++) {
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unbind_buffer_object( ctx, obj->VertexAttrib[i].BufferObj );
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}
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#endif
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/* The ID is immediately freed for re-use */
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_mesa_remove_array_object(ctx, obj);
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ctx->Driver.DeleteArrayObject(ctx, obj);
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/* Unreference the array object.
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* If refcount hits zero, the object will be deleted.
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*/
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_mesa_reference_array_object(ctx, &obj, NULL);
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}
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}
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