egl/display: remove unnecessary code and make it easier to read
Remove the two first level `if` as they will always be true, and flatten the two remaining `if`. No functional change. Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com> Reviewed-by: Chad Versace <chad.versace@intel.com>
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Chad Versace

parent
2e6d35809b
commit
7adb9b0948
@@ -178,25 +178,24 @@ _eglNativePlatformDetectNativeDisplay(void *nativeDisplay)
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_EGLPlatformType
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_eglGetNativePlatform(void *nativeDisplay)
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{
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static _EGLPlatformType native_platform = _EGL_INVALID_PLATFORM;
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char *detection_method = NULL;
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static _EGLPlatformType native_platform;
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char *detection_method;
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native_platform = _eglGetNativePlatformFromEnv();
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detection_method = "environment overwrite";
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if (native_platform == _EGL_INVALID_PLATFORM) {
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native_platform = _eglGetNativePlatformFromEnv();
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detection_method = "environment overwrite";
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if (native_platform == _EGL_INVALID_PLATFORM) {
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native_platform = _eglNativePlatformDetectNativeDisplay(nativeDisplay);
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detection_method = "autodetected";
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if (native_platform == _EGL_INVALID_PLATFORM) {
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native_platform = _EGL_NATIVE_PLATFORM;
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detection_method = "build-time configuration";
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}
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}
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native_platform = _eglNativePlatformDetectNativeDisplay(nativeDisplay);
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detection_method = "autodetected";
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}
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if (detection_method != NULL)
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_eglLog(_EGL_DEBUG, "Native platform type: %s (%s)",
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egl_platforms[native_platform].name, detection_method);
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if (native_platform == _EGL_INVALID_PLATFORM) {
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native_platform = _EGL_NATIVE_PLATFORM;
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detection_method = "build-time configuration";
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}
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_eglLog(_EGL_DEBUG, "Native platform type: %s (%s)",
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egl_platforms[native_platform].name, detection_method);
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return native_platform;
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}
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