nir: Fix holes in nir_instr
Found using pahole. Changes in peak memory usage according to Valgrind massif: mean soft fp64 using uint64: 1,343,991,403 => 1,342,759,331 gfxbench5 aztec ruins high 11: 63,619,971 => 63,555,571 deus ex mankind divided 148: 62,887,728 => 62,845,304 deus ex mankind divided 2890: 72,399,750 => 71,922,686 dirt showdown 676: 69,464,023 => 69,238,607 dolphin ubershaders 210: 78,359,728 => 77,822,072 Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -487,7 +487,7 @@ typedef struct nir_register {
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#define nir_foreach_register_safe(reg, reg_list) \
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foreach_list_typed_safe(nir_register, reg, node, reg_list)
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typedef enum {
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typedef enum PACKED {
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nir_instr_type_alu,
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nir_instr_type_deref,
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nir_instr_type_call,
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@@ -502,16 +502,16 @@ typedef enum {
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typedef struct nir_instr {
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struct exec_node node;
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nir_instr_type type;
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struct nir_block *block;
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/** generic instruction index. */
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unsigned index;
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nir_instr_type type;
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/* A temporary for optimization and analysis passes to use for storing
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* flags. For instance, DCE uses this to store the "dead/live" info.
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*/
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uint8_t pass_flags;
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/** generic instruction index. */
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unsigned index;
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} nir_instr;
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static inline nir_instr *
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