v3d: remove old tile blit code

This code was a direct copy from VC4, and it was disabled, as it did not
work.

Now that we have an implementation, let's remove it.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7816>
This commit is contained in:
Juan A. Suarez Romero
2020-12-01 09:45:39 +01:00
committed by Marge Bot
parent 1c76f6e755
commit 7ad7decc27

View File

@@ -27,143 +27,6 @@
#include "v3d_context.h"
#include "v3d_tiling.h"
#if 0
static struct pipe_surface *
v3d_get_blit_surface(struct pipe_context *pctx,
struct pipe_resource *prsc, unsigned level)
{
struct pipe_surface tmpl;
memset(&tmpl, 0, sizeof(tmpl));
tmpl.format = prsc->format;
tmpl.u.tex.level = level;
tmpl.u.tex.first_layer = 0;
tmpl.u.tex.last_layer = 0;
return pctx->create_surface(pctx, prsc, &tmpl);
}
static bool
is_tile_unaligned(unsigned size, unsigned tile_size)
{
return size & (tile_size - 1);
}
static bool
v3d_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
{
struct v3d_context *v3d = v3d_context(pctx);
bool msaa = (info->src.resource->nr_samples > 1 ||
info->dst.resource->nr_samples > 1);
int tile_width = msaa ? 32 : 64;
int tile_height = msaa ? 32 : 64;
if (util_format_is_depth_or_stencil(info->dst.resource->format))
return false;
if (info->scissor_enable)
return false;
if ((info->mask & PIPE_MASK_RGBA) == 0)
return false;
if (info->dst.box.x != info->src.box.x ||
info->dst.box.y != info->src.box.y ||
info->dst.box.width != info->src.box.width ||
info->dst.box.height != info->src.box.height) {
return false;
}
int dst_surface_width = u_minify(info->dst.resource->width0,
info->dst.level);
int dst_surface_height = u_minify(info->dst.resource->height0,
info->dst.level);
if (is_tile_unaligned(info->dst.box.x, tile_width) ||
is_tile_unaligned(info->dst.box.y, tile_height) ||
(is_tile_unaligned(info->dst.box.width, tile_width) &&
info->dst.box.x + info->dst.box.width != dst_surface_width) ||
(is_tile_unaligned(info->dst.box.height, tile_height) &&
info->dst.box.y + info->dst.box.height != dst_surface_height)) {
return false;
}
/* VC5_PACKET_LOAD_TILE_BUFFER_GENERAL uses the
* VC5_PACKET_TILE_RENDERING_MODE_CONFIG's width (determined by our
* destination surface) to determine the stride. This may be wrong
* when reading from texture miplevels > 0, which are stored in
* POT-sized areas. For MSAA, the tile addresses are computed
* explicitly by the RCL, but still use the destination width to
* determine the stride (which could be fixed by explicitly supplying
* it in the ABI).
*/
struct v3d_resource *rsc = v3d_resource(info->src.resource);
uint32_t stride;
if (info->src.resource->nr_samples > 1)
stride = align(dst_surface_width, 32) * 4 * rsc->cpp;
/* XXX else if (rsc->slices[info->src.level].tiling == VC5_TILING_FORMAT_T)
stride = align(dst_surface_width * rsc->cpp, 128); */
else
stride = align(dst_surface_width * rsc->cpp, 16);
if (stride != rsc->slices[info->src.level].stride)
return false;
if (info->dst.resource->format != info->src.resource->format)
return false;
if (false) {
fprintf(stderr, "RCL blit from %d,%d to %d,%d (%d,%d)\n",
info->src.box.x,
info->src.box.y,
info->dst.box.x,
info->dst.box.y,
info->dst.box.width,
info->dst.box.height);
}
struct pipe_surface *dst_surf =
v3d_get_blit_surface(pctx, info->dst.resource, info->dst.level);
struct pipe_surface *src_surf =
v3d_get_blit_surface(pctx, info->src.resource, info->src.level);
v3d_flush_jobs_reading_resource(v3d, info->src.resource, false);
struct v3d_job *job = v3d_get_job(v3d, dst_surf, NULL);
pipe_surface_reference(&job->color_read, src_surf);
/* If we're resolving from MSAA to single sample, we still need to run
* the engine in MSAA mode for the load.
*/
if (!job->msaa && info->src.resource->nr_samples > 1) {
job->msaa = true;
job->tile_width = 32;
job->tile_height = 32;
}
job->draw_min_x = info->dst.box.x;
job->draw_min_y = info->dst.box.y;
job->draw_max_x = info->dst.box.x + info->dst.box.width;
job->draw_max_y = info->dst.box.y + info->dst.box.height;
job->draw_width = dst_surf->width;
job->draw_height = dst_surf->height;
job->tile_width = tile_width;
job->tile_height = tile_height;
job->msaa = msaa;
job->needs_flush = true;
job->resolve |= PIPE_CLEAR_COLOR;
v3d_job_submit(v3d, job);
pipe_surface_reference(&dst_surf, NULL);
pipe_surface_reference(&src_surf, NULL);
return true;
}
#endif
void
v3d_blitter_save(struct v3d_context *v3d)
{