anv: do not subtract the base layer to compute depth in 3DSTATE_DEPTH_BUFFER
According to the PRM description of the Depth field: "This field specifies the total number of levels for a volume texture or the number of array elements allowed to be accessed starting at the Minimum Array Element for arrayed surfaces" However, ISL defines array_len as the length of the range [base_array_layer, base_array_layer + array_len], so it already represents a value relative to the base array layer like the hardware expects. v2: Depth is defined as a U11-1 field, so subtract 1 from the actual value (Jason) This fixes a number of new CTS tests that would crash otherwise: dEQP-VK.pipeline.render_to_image.* Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -2268,8 +2268,7 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
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assert(image->depth_surface.isl.dim != ISL_SURF_DIM_3D);
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db.Depth =
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db.RenderTargetViewExtent =
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iview->isl.array_len - iview->isl.base_array_layer - 1;
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db.RenderTargetViewExtent = iview->isl.array_len - 1;
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#if GEN_GEN >= 8
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db.SurfaceQPitch =
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