anv: do not subtract the base layer to compute depth in 3DSTATE_DEPTH_BUFFER

According to the PRM description of the Depth field:

  "This field specifies the total number of levels for a volume texture
   or the number of array elements allowed to be accessed starting at the
   Minimum Array Element for arrayed surfaces"

However, ISL defines array_len as the length of the range
[base_array_layer, base_array_layer + array_len], so it already represents
a value relative to the base array layer like the hardware expects.

v2: Depth is defined as a U11-1 field, so subtract 1 from
    the actual value (Jason)

This fixes a number of new CTS tests that would crash otherwise:
dEQP-VK.pipeline.render_to_image.*

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Iago Toral Quiroga
2017-02-22 11:33:13 +01:00
parent 64bf78270d
commit 7ad692d8e2

View File

@@ -2268,8 +2268,7 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
assert(image->depth_surface.isl.dim != ISL_SURF_DIM_3D);
db.Depth =
db.RenderTargetViewExtent =
iview->isl.array_len - iview->isl.base_array_layer - 1;
db.RenderTargetViewExtent = iview->isl.array_len - 1;
#if GEN_GEN >= 8
db.SurfaceQPitch =