mesa: Move _mesa_GetActiveAttribARB to shader_query.cpp
This just folds get_active_attrib into _mesa_GetActiveAttribARB and moves the resulting function function to the other source file. More changes are coming soon. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -84,6 +84,38 @@ _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
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*/
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*/
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}
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}
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void GLAPIENTRY
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_mesa_GetActiveAttribARB(GLhandleARB program, GLuint index,
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GLsizei maxLength, GLsizei * length, GLint * size,
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GLenum * type, GLcharARB * name)
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{
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GET_CURRENT_CONTEXT(ctx);
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const struct gl_program_parameter_list *attribs = NULL;
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struct gl_shader_program *shProg;
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shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
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if (!shProg)
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return;
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if (shProg->VertexProgram)
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attribs = shProg->VertexProgram->Base.Attributes;
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if (!attribs || index >= attribs->NumParameters) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
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return;
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}
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_mesa_copy_string(name, maxLength, length,
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attribs->Parameters[index].Name);
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if (size)
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*size = attribs->Parameters[index].Size
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/ _mesa_sizeof_glsl_type(attribs->Parameters[index].DataType);
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if (type)
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*type = attribs->Parameters[index].DataType;
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}
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GLint GLAPIENTRY
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GLint GLAPIENTRY
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_mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
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_mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
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{
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{
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@@ -481,38 +481,6 @@ detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
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}
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}
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static void
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get_active_attrib(struct gl_context *ctx, GLuint program, GLuint index,
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GLsizei maxLength, GLsizei *length, GLint *size,
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GLenum *type, GLchar *nameOut)
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{
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const struct gl_program_parameter_list *attribs = NULL;
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struct gl_shader_program *shProg;
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shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
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if (!shProg)
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return;
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if (shProg->VertexProgram)
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attribs = shProg->VertexProgram->Base.Attributes;
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if (!attribs || index >= attribs->NumParameters) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
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return;
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}
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_mesa_copy_string(nameOut, maxLength, length,
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attribs->Parameters[index].Name);
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if (size)
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*size = attribs->Parameters[index].Size
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/ _mesa_sizeof_glsl_type(attribs->Parameters[index].DataType);
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if (type)
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*type = attribs->Parameters[index].DataType;
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}
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/**
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/**
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* Return list of shaders attached to shader program.
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* Return list of shaders attached to shader program.
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*/
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*/
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@@ -1203,16 +1171,6 @@ _mesa_DetachShader(GLuint program, GLuint shader)
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}
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}
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void GLAPIENTRY
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_mesa_GetActiveAttribARB(GLhandleARB program, GLuint index,
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GLsizei maxLength, GLsizei * length, GLint * size,
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GLenum * type, GLcharARB * name)
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{
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GET_CURRENT_CONTEXT(ctx);
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get_active_attrib(ctx, program, index, maxLength, length, size, type, name);
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}
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void GLAPIENTRY
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void GLAPIENTRY
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_mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
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_mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
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GLsizei * count, GLhandleARB * obj)
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GLsizei * count, GLhandleARB * obj)
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