glsl: add plumbing for GL_ARB_texture_query_levels
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -1374,7 +1374,7 @@ ir_dereference::is_lvalue() const
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}
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static const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4" };
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static const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4", "query_levels" };
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const char *ir_texture::opcode_string()
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{
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@@ -1403,7 +1403,7 @@ ir_texture::set_sampler(ir_dereference *sampler, const glsl_type *type)
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this->sampler = sampler;
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this->type = type;
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if (this->op == ir_txs) {
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if (this->op == ir_txs || this->op == ir_query_levels) {
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assert(type->base_type == GLSL_TYPE_INT);
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} else if (this->op == ir_lod) {
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assert(type->vector_elements == 2);
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