glsl: use 'this' pointer to be consistent

This commit is contained in:
Brian Paul
2011-01-26 21:16:41 -07:00
parent 2b7be12d54
commit 7a4345fd83

View File

@@ -1499,7 +1499,7 @@ ir_to_mesa_visitor::visit(ir_dereference_variable *ir)
var->location);
if (this->prog->Target == GL_VERTEX_PROGRAM_ARB &&
var->location >= VERT_ATTRIB_GENERIC0) {
_mesa_add_attribute(prog->Attributes,
_mesa_add_attribute(this->prog->Attributes,
var->name,
_mesa_sizeof_glsl_type(var->type->gl_type),
var->type->gl_type,