glsl: use 'this' pointer to be consistent
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@@ -1499,7 +1499,7 @@ ir_to_mesa_visitor::visit(ir_dereference_variable *ir)
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var->location);
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var->location);
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if (this->prog->Target == GL_VERTEX_PROGRAM_ARB &&
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if (this->prog->Target == GL_VERTEX_PROGRAM_ARB &&
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var->location >= VERT_ATTRIB_GENERIC0) {
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var->location >= VERT_ATTRIB_GENERIC0) {
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_mesa_add_attribute(prog->Attributes,
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_mesa_add_attribute(this->prog->Attributes,
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var->name,
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var->name,
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_mesa_sizeof_glsl_type(var->type->gl_type),
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_mesa_sizeof_glsl_type(var->type->gl_type),
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var->type->gl_type,
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var->type->gl_type,
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