radv: enable radv_disable_aniso_single_level=true for Zink too
This seems the default OpenGL behavior as well as DX. Cc: mesa-stable Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25642>
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@@ -46,6 +46,10 @@ Application bugs worked around in this file:
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<option name="radv_disable_aniso_single_level" value="true" />
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</engine>
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<engine engine_name_match="mesa zink">
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<option name="radv_disable_aniso_single_level" value="true" />
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</engine>
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<engine engine_name_match="Quantic Dream Engine">
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<option name="radv_zero_vram" value="true" />
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<option name="radv_lower_discard_to_demote" value="true" />
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