glsl: Add a has_shader_io_blocks helper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
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@@ -265,6 +265,13 @@ struct _mesa_glsl_parse_state {
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return ARB_compute_shader_enable || is_version(430, 310);
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}
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bool has_shader_io_blocks() const
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{
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return OES_shader_io_blocks_enable ||
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EXT_shader_io_blocks_enable ||
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is_version(150, 320);
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}
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bool has_geometry_shader() const
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{
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return OES_geometry_shader_enable || is_version(150, 320);
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