glsl: use a non-malloc'd storage for short ir_variable names
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -639,8 +639,12 @@ lower_packed_varyings_visitor::get_packed_varying_deref(
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* first time we visit each component.
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*/
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if (this->gs_input_vertices == 0 || vertex_index == 0) {
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ralloc_asprintf_append((char **) &this->packed_varyings[slot]->name,
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",%s", name);
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ir_variable *var = this->packed_varyings[slot];
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if (var->is_name_ralloced())
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ralloc_asprintf_append((char **) &var->name, ",%s", name);
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else
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var->name = ralloc_asprintf(var, "%s,%s", var->name, name);
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}
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}
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