glsl/linker: Don't include interface name for built-in blocks
Commit 11096ec
introduced a regression in some piglit tests (e.g.,
arb_program_interface_query-resource-query). I did not notice this
regression because other (unrelated) problems caused failed assertions
in those same tests on my system... so they crashed before getting to
the new failure.
v2: Use is_gl_identifier. Suggested by Tim.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
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@@ -3664,7 +3664,8 @@ add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask,
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* the name of the interface block (not the instance name) and
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* "Member" is the name of the variable."
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*/
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const char *prefixed_name = var->data.from_named_ifc_block
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const char *prefixed_name = (var->data.from_named_ifc_block &&
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!is_gl_identifier(var->name))
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? ralloc_asprintf(shProg, "%s.%s", var->get_interface_type()->name,
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name)
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: name;
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