- Add -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L to linux builds, we've

been using it with the DRI for long enough without any issues and we
  need it to include the katmai functions.
- Make katmai assembly work with the debug tests.
- A few general cleanups.
This commit is contained in:
Gareth Hughes
2001-03-12 02:02:36 +00:00
parent d4eb665c60
commit 79b2d13ae2
8 changed files with 124 additions and 123 deletions

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@@ -1,4 +1,4 @@
# $Id: Make-config,v 1.33 2000/11/03 01:37:10 brianp Exp $ # $Id: Make-config,v 1.34 2001/03/12 02:02:36 gareth Exp $
MESA_MAJOR=3 MESA_MAJOR=3
MESA_MINOR=5 MESA_MINOR=5
@@ -485,7 +485,7 @@ linux:
"GLW_LIB = libGLw.so" \ "GLW_LIB = libGLw.so" \
"OSMESA_LIB = libOSMesa.so" \ "OSMESA_LIB = libOSMesa.so" \
"CC = gcc" \ "CC = gcc" \
"CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include" \ "CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include" \
"MAKELIB = ../bin/mklib.linux" \ "MAKELIB = ../bin/mklib.linux" \
"GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread" \ "GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread" \
"GLU_LIB_DEPS = -L../lib -lGL -lm" \ "GLU_LIB_DEPS = -L../lib -lGL -lm" \
@@ -500,7 +500,7 @@ linux-static:
"GLW_LIB = libGLw.a" \ "GLW_LIB = libGLw.a" \
"OSMESA_LIB = libOSMesa.a" \ "OSMESA_LIB = libOSMesa.a" \
"CC = gcc" \ "CC = gcc" \
"CFLAGS = -O3 -funroll-loops -ansi -pedantic -ffast-math -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include" \ "CFLAGS = -O3 -funroll-loops -ansi -pedantic -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include" \
"MAKELIB = ../bin/mklib.ar-ruv" \ "MAKELIB = ../bin/mklib.ar-ruv" \
"APP_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lXmu -lXt -lXi -lm -lpthread" "APP_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lXmu -lXt -lXi -lm -lpthread"
@@ -512,7 +512,7 @@ linux-trace:
"GLW_LIB = libGLw.so" \ "GLW_LIB = libGLw.so" \
"OSMESA_LIB = libOSMesa.so" \ "OSMESA_LIB = libOSMesa.so" \
"CC = gcc" \ "CC = gcc" \
"CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -DMESA_TRACE -I/usr/X11R6/include" \ "CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -DMESA_TRACE -I/usr/X11R6/include" \
"MAKELIB = ../bin/mklib.linux" \ "MAKELIB = ../bin/mklib.linux" \
"GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread" \ "GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread" \
"GLU_LIB_DEPS = -L../lib -lGL -lm" \ "GLU_LIB_DEPS = -L../lib -lGL -lm" \
@@ -527,7 +527,7 @@ linux-x86:
"GLW_LIB = libGLw.so" \ "GLW_LIB = libGLw.so" \
"OSMESA_LIB = libOSMesa.so" \ "OSMESA_LIB = libOSMesa.so" \
"CC = gcc -malign-loops=2 -malign-jumps=2 -malign-functions=2" \ "CC = gcc -malign-loops=2 -malign-jumps=2 -malign-functions=2" \
"CFLAGS = -Wall -O3 -ansi -pedantic -fPIC -ffast-math -funroll-loops -fomit-frame-pointer -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_KATMAI_ASM -DPTHREADS -I/usr/X11R6/include" \ "CFLAGS = -Wall -O3 -ansi -pedantic -fPIC -ffast-math -funroll-loops -fomit-frame-pointer -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_KATMAI_ASM -DPTHREADS -I/usr/X11R6/include" \
"MAKELIB = ../bin/mklib.linux" \ "MAKELIB = ../bin/mklib.linux" \
"GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lm -lpthread" \ "GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lm -lpthread" \
"GLU_LIB_DEPS = -L../lib -lGL -lm" \ "GLU_LIB_DEPS = -L../lib -lGL -lm" \
@@ -558,7 +558,7 @@ linux-x86-static:
"GLW_LIB = libGLw.a" \ "GLW_LIB = libGLw.a" \
"OSMESA_LIB = libOSMesa.a" \ "OSMESA_LIB = libOSMesa.a" \
"CC = gcc -malign-loops=2 -malign-jumps=2 -malign-functions=2" \ "CC = gcc -malign-loops=2 -malign-jumps=2 -malign-functions=2" \
"CFLAGS = -Wall -O3 -ansi -pedantic -fPIC -ffast-math -funroll-loops -fomit-frame-pointer -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_KATMAI_ASM -DPTHREADS -I/usr/X11R6/include" \ "CFLAGS = -Wall -O3 -ansi -pedantic -fPIC -ffast-math -funroll-loops -fomit-frame-pointer -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_KATMAI_ASM -DPTHREADS -I/usr/X11R6/include" \
"MAKELIB = ../bin/mklib.ar-ruv" \ "MAKELIB = ../bin/mklib.ar-ruv" \
"GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lm -lpthread" \ "GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lm -lpthread" \
"GLU_LIB_DEPS = -L../lib -lGL -lm" \ "GLU_LIB_DEPS = -L../lib -lGL -lm" \
@@ -1401,7 +1401,7 @@ linux-x86-debug:
"GLW_LIB = libGLw.so" \ "GLW_LIB = libGLw.so" \
"OSMESA_LIB = libOSMesa.so" \ "OSMESA_LIB = libOSMesa.so" \
"CC = gcc -malign-loops=2 -malign-jumps=2 -malign-functions=2" \ "CC = gcc -malign-loops=2 -malign-jumps=2 -malign-functions=2" \
"CFLAGS = -O2 -g -ansi -pedantic -Wall -Wmissing-prototypes -fPIC -ffast-math -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_KATMAI_ASM -DPTHREADS -I/usr/X11R6/include -DDEBUG -DMESA_DEBUG" \ "CFLAGS = -O2 -g -ansi -pedantic -Wall -Wmissing-prototypes -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_KATMAI_ASM -DPTHREADS -I/usr/X11R6/include -DDEBUG -DMESA_DEBUG" \
"MAKELIB = ../bin/mklib.linux" \ "MAKELIB = ../bin/mklib.linux" \
"GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lm -lpthread" \ "GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lm -lpthread" \
"GLU_LIB_DEPS = -L../lib -lGL -lm" \ "GLU_LIB_DEPS = -L../lib -lGL -lm" \

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@@ -1,4 +1,4 @@
/* $Id: m_copy_tmp.h,v 1.4 2001/03/12 00:48:41 gareth Exp $ */ /* $Id: m_copy_tmp.h,v 1.5 2001/03/12 02:02:36 gareth Exp $ */
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
@@ -30,8 +30,8 @@
#define COPY_FUNC( BITS ) \ #define COPY_FUNC( BITS ) \
static void TAG2(copy, BITS)(GLvector4f *to, const GLvector4f *f, \ static void TAG2(copy, BITS)( GLvector4f *to, const GLvector4f *f, \
const GLubyte mask[] ) \ const GLubyte mask[] ) \
{ \ { \
GLfloat (*t)[4] = (GLfloat (*)[4])to->start; \ GLfloat (*t)[4] = (GLfloat (*)[4])to->start; \
GLfloat *from = f->start; \ GLfloat *from = f->start; \

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@@ -1,4 +1,4 @@
/* $Id: m_debug_xform.c,v 1.5 2001/03/12 00:48:41 gareth Exp $ */ /* $Id: m_debug_xform.c,v 1.6 2001/03/12 02:02:36 gareth Exp $ */
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
@@ -155,7 +155,7 @@ static void ref_transform( GLvector4f *dst,
* Vertex transformation tests * Vertex transformation tests
*/ */
static GLfloat s[TEST_COUNT][5] ALIGN16; static GLfloat s[TEST_COUNT][4] ALIGN16;
static GLfloat d[TEST_COUNT][4] ALIGN16; static GLfloat d[TEST_COUNT][4] ALIGN16;
static GLfloat r[TEST_COUNT][4] ALIGN16; static GLfloat r[TEST_COUNT][4] ALIGN16;
@@ -182,6 +182,7 @@ static int test_transform_function( transform_func func, int psize, int mtype,
mat->type = mtypes[mtype]; mat->type = mtypes[mtype];
m = mat->m; m = mat->m;
ASSERT( ((GLuint)m & 15) == 0 );
init_matrix( m ); init_matrix( m );

View File

@@ -1,4 +1,4 @@
/* $Id: m_dotprod_tmp.h,v 1.4 2001/03/12 00:48:41 gareth Exp $ */ /* $Id: m_dotprod_tmp.h,v 1.5 2001/03/12 02:02:36 gareth Exp $ */
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
@@ -35,7 +35,7 @@ static void TAG(dotprod_vec2)( GLfloat *out,
GLuint outstride, GLuint outstride,
const GLvector4f *coord_vec, const GLvector4f *coord_vec,
const GLfloat plane[4], const GLfloat plane[4],
const GLubyte mask[]) const GLubyte mask[] )
{ {
GLuint stride = coord_vec->stride; GLuint stride = coord_vec->stride;
GLfloat *coord = coord_vec->start; GLfloat *coord = coord_vec->start;
@@ -60,7 +60,7 @@ static void TAG(dotprod_vec3)( GLfloat *out,
GLuint outstride, GLuint outstride,
const GLvector4f *coord_vec, const GLvector4f *coord_vec,
const GLfloat plane[4], const GLfloat plane[4],
const GLubyte mask[]) const GLubyte mask[] )
{ {
GLuint stride = coord_vec->stride; GLuint stride = coord_vec->stride;
GLfloat *coord = coord_vec->start; GLfloat *coord = coord_vec->start;
@@ -87,7 +87,7 @@ static void TAG(dotprod_vec4)( GLfloat *out,
GLuint outstride, GLuint outstride,
const GLvector4f *coord_vec, const GLvector4f *coord_vec,
const GLfloat plane[4], const GLfloat plane[4],
const GLubyte mask[]) const GLubyte mask[] )
{ {
GLuint stride = coord_vec->stride; GLuint stride = coord_vec->stride;
GLfloat *coord = coord_vec->start; GLfloat *coord = coord_vec->start;

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@@ -1,4 +1,4 @@
/* $Id: m_norm_tmp.h,v 1.5 2001/03/12 00:48:41 gareth Exp $ */ /* $Id: m_norm_tmp.h,v 1.6 2001/03/12 02:02:36 gareth Exp $ */
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
@@ -245,12 +245,12 @@ TAG(transform_rescale_normals)( const GLmatrix *mat,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_normals_no_rot)(const GLmatrix *mat, TAG(transform_normals_no_rot)( const GLmatrix *mat,
GLfloat scale, GLfloat scale,
const GLvector3f *in, const GLvector3f *in,
const GLfloat *lengths, const GLfloat *lengths,
const GLubyte mask[], const GLubyte mask[],
GLvector3f *dest ) GLvector3f *dest )
{ {
GLuint i; GLuint i;
const GLfloat *from = in->start; const GLfloat *from = in->start;

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@@ -1,4 +1,4 @@
/* $Id: m_trans_tmp.h,v 1.4 2001/03/12 00:48:41 gareth Exp $ */ /* $Id: m_trans_tmp.h,v 1.5 2001/03/12 02:02:36 gareth Exp $ */
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
@@ -39,7 +39,7 @@
static void DEST_4F( GLfloat (*t)[4], static void DEST_4F( GLfloat (*t)[4],
CONST void *ptr, CONST void *ptr,
GLuint stride, GLuint stride,
ARGS) ARGS )
{ {
const GLubyte *f = (GLubyte *) ptr + SRC_START * stride; const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
const GLubyte *first = f; const GLubyte *first = f;
@@ -64,7 +64,7 @@ static void DEST_4F( GLfloat (*t)[4],
static void DEST_3F( GLfloat (*t)[3], static void DEST_3F( GLfloat (*t)[3],
CONST void *ptr, CONST void *ptr,
GLuint stride, GLuint stride,
ARGS) ARGS )
{ {
const GLubyte *f = (GLubyte *) ptr + SRC_START * stride; const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
const GLubyte *first = f; const GLubyte *first = f;
@@ -86,7 +86,7 @@ static void DEST_3F( GLfloat (*t)[3],
static void DEST_1F( GLfloat *t, static void DEST_1F( GLfloat *t,
CONST void *ptr, CONST void *ptr,
GLuint stride, GLuint stride,
ARGS) ARGS )
{ {
const GLubyte *f = (GLubyte *) ptr + SRC_START * stride; const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
const GLubyte *first = f; const GLubyte *first = f;
@@ -106,7 +106,7 @@ static void DEST_1F( GLfloat *t,
static void DEST_4UB( GLubyte (*t)[4], static void DEST_4UB( GLubyte (*t)[4],
CONST void *ptr, CONST void *ptr,
GLuint stride, GLuint stride,
ARGS) ARGS )
{ {
const GLubyte *f = (GLubyte *) ptr + SRC_START * stride; const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
const GLubyte *first = f; const GLubyte *first = f;
@@ -130,7 +130,7 @@ static void DEST_4UB( GLubyte (*t)[4],
static void DEST_4US( GLushort (*t)[4], static void DEST_4US( GLushort (*t)[4],
CONST void *ptr, CONST void *ptr,
GLuint stride, GLuint stride,
ARGS) ARGS )
{ {
const GLushort *f = (GLushort *) ptr + SRC_START * stride; const GLushort *f = (GLushort *) ptr + SRC_START * stride;
const GLushort *first = f; const GLushort *first = f;
@@ -154,7 +154,7 @@ static void DEST_4US( GLushort (*t)[4],
static void DEST_1UB( GLubyte *t, static void DEST_1UB( GLubyte *t,
CONST void *ptr, CONST void *ptr,
GLuint stride, GLuint stride,
ARGS) ARGS )
{ {
const GLubyte *f = (GLubyte *) ptr + SRC_START * stride; const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
const GLubyte *first = f; const GLubyte *first = f;
@@ -175,7 +175,7 @@ static void DEST_1UB( GLubyte *t,
static void DEST_1UI( GLuint *t, static void DEST_1UI( GLuint *t,
CONST void *ptr, CONST void *ptr,
GLuint stride, GLuint stride,
ARGS) ARGS )
{ {
const GLubyte *f = (GLubyte *) ptr + SRC_START * stride; const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
const GLubyte *first = f; const GLubyte *first = f;

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@@ -1,4 +1,4 @@
/* $Id: m_xform.h,v 1.8 2001/03/12 00:48:41 gareth Exp $ */ /* $Id: m_xform.h,v 1.9 2001/03/12 02:02:36 gareth Exp $ */
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
@@ -186,15 +186,15 @@ typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec,
extern GLvector4f *_mesa_project_points( GLvector4f *to, extern GLvector4f *_mesa_project_points( GLvector4f *to,
CONST GLvector4f *from ); CONST GLvector4f *from );
extern void _mesa_transform_bounds3( GLubyte *orMask, GLubyte *andMask, extern void _mesa_transform_bounds3( GLubyte *orMask, GLubyte *andMask,
CONST GLfloat m[16], CONST GLfloat m[16],
CONST GLfloat src[][3] ); CONST GLfloat src[][3] );
extern void _mesa_transform_bounds2( GLubyte *orMask, GLubyte *andMask, extern void _mesa_transform_bounds2( GLubyte *orMask, GLubyte *andMask,
CONST GLfloat m[16], CONST GLfloat m[16],
CONST GLfloat src[][3] ); CONST GLfloat src[][3] );
extern dotprod_func _mesa_dotprod_tab[2][5]; extern dotprod_func _mesa_dotprod_tab[2][5];
@@ -211,7 +211,7 @@ extern transform_func **(_mesa_transform_tab[2]);
extern void _mesa_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16], extern void _mesa_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16],
CONST GLfloat P[4], GLuint sz ); CONST GLfloat P[4], GLuint sz );
#define TransformRaw( to, mat, from ) \ #define TransformRaw( to, mat, from ) \

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@@ -1,4 +1,4 @@
/* $Id: m_xform_tmp.h,v 1.4 2001/03/12 00:48:41 gareth Exp $ */ /* $Id: m_xform_tmp.h,v 1.5 2001/03/12 02:02:36 gareth Exp $ */
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
@@ -68,9 +68,9 @@
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points1_general)( GLvector4f *to_vec, TAG(transform_points1_general)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -101,9 +101,9 @@ TAG(transform_points1_general)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points1_identity)( GLvector4f *to_vec, TAG(transform_points1_identity)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -127,9 +127,9 @@ TAG(transform_points1_identity)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points1_2d)( GLvector4f *to_vec, TAG(transform_points1_2d)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -155,9 +155,9 @@ TAG(transform_points1_2d)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec, TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -183,9 +183,9 @@ TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points1_3d)( GLvector4f *to_vec, TAG(transform_points1_3d)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -213,9 +213,9 @@ TAG(transform_points1_3d)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec, TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -242,9 +242,9 @@ TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points1_perspective)( GLvector4f *to_vec, TAG(transform_points1_perspective)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -278,9 +278,9 @@ TAG(transform_points1_perspective)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points2_general)( GLvector4f *to_vec, TAG(transform_points2_general)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -310,9 +310,9 @@ TAG(transform_points2_general)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points2_identity)( GLvector4f *to_vec, TAG(transform_points2_identity)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -336,9 +336,9 @@ TAG(transform_points2_identity)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points2_2d)( GLvector4f *to_vec, TAG(transform_points2_2d)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -365,9 +365,9 @@ TAG(transform_points2_2d)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec, TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -393,9 +393,9 @@ TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points2_3d)( GLvector4f *to_vec, TAG(transform_points2_3d)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -426,9 +426,9 @@ TAG(transform_points2_3d)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec, TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -461,9 +461,9 @@ TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points2_perspective)( GLvector4f *to_vec, TAG(transform_points2_perspective)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -492,9 +492,9 @@ TAG(transform_points2_perspective)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points3_general)( GLvector4f *to_vec, TAG(transform_points3_general)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -524,9 +524,9 @@ TAG(transform_points3_general)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points3_identity)( GLvector4f *to_vec, TAG(transform_points3_identity)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -551,9 +551,9 @@ TAG(transform_points3_identity)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points3_2d)( GLvector4f *to_vec, TAG(transform_points3_2d)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -580,9 +580,9 @@ TAG(transform_points3_2d)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec, TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -608,9 +608,9 @@ TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points3_3d)( GLvector4f *to_vec, TAG(transform_points3_3d)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -640,9 +640,9 @@ TAG(transform_points3_3d)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec, TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -669,9 +669,9 @@ TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points3_perspective)( GLvector4f *to_vec, TAG(transform_points3_perspective)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -701,9 +701,9 @@ TAG(transform_points3_perspective)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points4_general)( GLvector4f *to_vec, TAG(transform_points4_general)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -733,9 +733,9 @@ TAG(transform_points4_general)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points4_identity)( GLvector4f *to_vec, TAG(transform_points4_identity)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -761,9 +761,9 @@ TAG(transform_points4_identity)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points4_2d)( GLvector4f *to_vec, TAG(transform_points4_2d)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -791,9 +791,9 @@ TAG(transform_points4_2d)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec, TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -820,9 +820,9 @@ TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points4_3d)( GLvector4f *to_vec, TAG(transform_points4_3d)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -851,9 +851,9 @@ TAG(transform_points4_3d)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec, TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;
@@ -881,9 +881,9 @@ TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI static void _XFORMAPI
TAG(transform_points4_perspective)( GLvector4f *to_vec, TAG(transform_points4_perspective)( GLvector4f *to_vec,
const GLfloat m[16], const GLfloat m[16],
const GLvector4f *from_vec, const GLvector4f *from_vec,
const GLubyte *mask, const GLubyte *mask,
const GLubyte flag ) const GLubyte flag )
{ {
const GLuint stride = from_vec->stride; const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start; GLfloat *from = from_vec->start;