intel/blorp: Add a blorp_hiz_clear_depth_stencil helper
This is similar to blorp_gen8_hiz_clear_attachments except that it takes actual images instead of trusting in the already set depth state. Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
This commit is contained in:
@@ -170,6 +170,17 @@ blorp_can_hiz_clear_depth(uint8_t gen, enum isl_format format,
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uint32_t num_samples,
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uint32_t num_samples,
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uint32_t x0, uint32_t y0,
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uint32_t x0, uint32_t y0,
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uint32_t x1, uint32_t y1);
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uint32_t x1, uint32_t y1);
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void
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blorp_hiz_clear_depth_stencil(struct blorp_batch *batch,
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const struct blorp_surf *depth,
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const struct blorp_surf *stencil,
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uint32_t level,
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uint32_t start_layer, uint32_t num_layers,
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uint32_t x0, uint32_t y0,
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uint32_t x1, uint32_t y1,
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bool clear_depth, float depth_value,
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bool clear_stencil, uint8_t stencil_value);
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void
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void
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blorp_gen8_hiz_clear_attachments(struct blorp_batch *batch,
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blorp_gen8_hiz_clear_attachments(struct blorp_batch *batch,
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@@ -612,6 +612,59 @@ blorp_can_hiz_clear_depth(uint8_t gen, enum isl_format format,
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return true;
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return true;
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}
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}
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void
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blorp_hiz_clear_depth_stencil(struct blorp_batch *batch,
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const struct blorp_surf *depth,
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const struct blorp_surf *stencil,
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uint32_t level,
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uint32_t start_layer, uint32_t num_layers,
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uint32_t x0, uint32_t y0,
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uint32_t x1, uint32_t y1,
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bool clear_depth, float depth_value,
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bool clear_stencil, uint8_t stencil_value)
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{
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struct blorp_params params;
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blorp_params_init(¶ms);
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/* This requires WM_HZ_OP which only exists on gen8+ */
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assert(ISL_DEV_GEN(batch->blorp->isl_dev) >= 8);
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params.hiz_op = ISL_AUX_OP_FAST_CLEAR;
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params.num_layers = 1;
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params.x0 = x0;
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params.y0 = y0;
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params.x1 = x1;
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params.y1 = y1;
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for (uint32_t l = 0; l < num_layers; l++) {
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const uint32_t layer = start_layer + l;
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if (clear_stencil) {
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brw_blorp_surface_info_init(batch->blorp, ¶ms.stencil, stencil,
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level, layer,
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ISL_FORMAT_UNSUPPORTED, true);
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params.stencil_mask = 0xff;
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params.stencil_ref = stencil_value;
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params.num_samples = params.stencil.surf.samples;
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}
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if (clear_depth) {
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/* If we're clearing depth, we must have HiZ */
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assert(depth && depth->aux_usage == ISL_AUX_USAGE_HIZ);
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brw_blorp_surface_info_init(batch->blorp, ¶ms.depth, depth,
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level, layer,
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ISL_FORMAT_UNSUPPORTED, true);
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params.depth.clear_color.f32[0] = depth_value;
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params.depth_format =
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isl_format_get_depth_format(depth->surf->format, false);
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params.num_samples = params.depth.surf.samples;
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}
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batch->blorp->exec(batch, ¶ms);
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}
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}
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/* Given a depth stencil attachment, this function performs a fast depth clear
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/* Given a depth stencil attachment, this function performs a fast depth clear
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* on a depth portion and a regular clear on the stencil portion. When
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* on a depth portion and a regular clear on the stencil portion. When
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* performing a fast depth clear on the depth portion, the HiZ buffer is simply
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* performing a fast depth clear on the depth portion, the HiZ buffer is simply
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