radv: Enable Float64 support.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Bas Nieuwenhuizen
2017-01-29 23:07:10 +01:00
parent 441ee1e65b
commit 798ae37cc9
2 changed files with 2 additions and 1 deletions

View File

@@ -463,7 +463,7 @@ void radv_GetPhysicalDeviceFeatures(
.shaderStorageImageWriteWithoutFormat = false, .shaderStorageImageWriteWithoutFormat = false,
.shaderClipDistance = true, .shaderClipDistance = true,
.shaderCullDistance = true, .shaderCullDistance = true,
.shaderFloat64 = false, .shaderFloat64 = true,
.shaderInt64 = false, .shaderInt64 = false,
.shaderInt16 = false, .shaderInt16 = false,
.alphaToOne = true, .alphaToOne = true,

View File

@@ -207,6 +207,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
} }
} }
const struct nir_spirv_supported_extensions supported_ext = { const struct nir_spirv_supported_extensions supported_ext = {
.float64 = true
}; };
entry_point = spirv_to_nir(spirv, module->size / 4, entry_point = spirv_to_nir(spirv, module->size / 4,
spec_entries, num_spec_entries, spec_entries, num_spec_entries,