radv: Enable Float64 support.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Bas Nieuwenhuizen
2017-01-29 23:07:10 +01:00
parent 441ee1e65b
commit 798ae37cc9
2 changed files with 2 additions and 1 deletions

View File

@@ -463,7 +463,7 @@ void radv_GetPhysicalDeviceFeatures(
.shaderStorageImageWriteWithoutFormat = false,
.shaderClipDistance = true,
.shaderCullDistance = true,
.shaderFloat64 = false,
.shaderFloat64 = true,
.shaderInt64 = false,
.shaderInt16 = false,
.alphaToOne = true,

View File

@@ -207,6 +207,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
}
}
const struct nir_spirv_supported_extensions supported_ext = {
.float64 = true
};
entry_point = spirv_to_nir(spirv, module->size / 4,
spec_entries, num_spec_entries,