glsl: set InnerCoverage directly in gl_program
Also move out of the shared gl_shader_info. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
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@@ -1815,7 +1815,7 @@ set_shader_inout_layout(struct gl_shader *shader,
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shader->ARB_fragment_coord_conventions_enable =
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state->ARB_fragment_coord_conventions_enable;
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shader->EarlyFragmentTests = state->fs_early_fragment_tests;
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shader->info.InnerCoverage = state->fs_inner_coverage;
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shader->InnerCoverage = state->fs_inner_coverage;
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shader->PostDepthCoverage = state->fs_post_depth_coverage;
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shader->BlendSupport = state->fs_blend_support;
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break;
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@@ -1878,8 +1878,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
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linked_shader->Program->info.fs.early_fragment_tests |=
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shader->EarlyFragmentTests;
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linked_shader->info.InnerCoverage |=
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shader->info.InnerCoverage;
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linked_shader->Program->info.fs.inner_coverage |= shader->InnerCoverage;
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linked_shader->Program->info.fs.post_depth_coverage |=
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shader->PostDepthCoverage;
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@@ -2242,8 +2242,6 @@ struct gl_subroutine_function
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*/
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struct gl_shader_info
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{
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bool InnerCoverage;
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struct {
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/** Global xfb_stride out qualifier if any */
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GLuint BufferStride[MAX_FEEDBACK_BUFFERS];
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@@ -2430,6 +2428,7 @@ struct gl_shader
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bool uses_gl_fragcoord;
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bool PostDepthCoverage;
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bool InnerCoverage;
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/**
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* Fragment shader state from GLSL 1.50 layout qualifiers.
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@@ -2232,7 +2232,6 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
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}
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case MESA_SHADER_FRAGMENT: {
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dst->info.fs.depth_layout = src->FragDepthLayout;
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dst->info.fs.inner_coverage = dst_sh->info.InnerCoverage;
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break;
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}
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case MESA_SHADER_COMPUTE: {
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