glsl: set InnerCoverage directly in gl_program

Also move out of the shared gl_shader_info.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
Timothy Arceri
2016-12-20 09:44:20 +11:00
parent 1f141eaef6
commit 7983ed5f65
4 changed files with 3 additions and 6 deletions

View File

@@ -1815,7 +1815,7 @@ set_shader_inout_layout(struct gl_shader *shader,
shader->ARB_fragment_coord_conventions_enable =
state->ARB_fragment_coord_conventions_enable;
shader->EarlyFragmentTests = state->fs_early_fragment_tests;
shader->info.InnerCoverage = state->fs_inner_coverage;
shader->InnerCoverage = state->fs_inner_coverage;
shader->PostDepthCoverage = state->fs_post_depth_coverage;
shader->BlendSupport = state->fs_blend_support;
break;

View File

@@ -1878,8 +1878,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
linked_shader->Program->info.fs.early_fragment_tests |=
shader->EarlyFragmentTests;
linked_shader->info.InnerCoverage |=
shader->info.InnerCoverage;
linked_shader->Program->info.fs.inner_coverage |= shader->InnerCoverage;
linked_shader->Program->info.fs.post_depth_coverage |=
shader->PostDepthCoverage;