glsl: set InnerCoverage directly in gl_program
Also move out of the shared gl_shader_info. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
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@@ -1815,7 +1815,7 @@ set_shader_inout_layout(struct gl_shader *shader,
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shader->ARB_fragment_coord_conventions_enable =
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state->ARB_fragment_coord_conventions_enable;
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shader->EarlyFragmentTests = state->fs_early_fragment_tests;
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shader->info.InnerCoverage = state->fs_inner_coverage;
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shader->InnerCoverage = state->fs_inner_coverage;
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shader->PostDepthCoverage = state->fs_post_depth_coverage;
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shader->BlendSupport = state->fs_blend_support;
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break;
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@@ -1878,8 +1878,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
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linked_shader->Program->info.fs.early_fragment_tests |=
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shader->EarlyFragmentTests;
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linked_shader->info.InnerCoverage |=
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shader->info.InnerCoverage;
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linked_shader->Program->info.fs.inner_coverage |= shader->InnerCoverage;
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linked_shader->Program->info.fs.post_depth_coverage |=
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shader->PostDepthCoverage;
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