mesa/cs: Add dispatch API stubs for ARB_compute_shader.
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
40
src/mapi/glapi/gen/ARB_compute_shader.xml
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40
src/mapi/glapi/gen/ARB_compute_shader.xml
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<?xml version="1.0"?>
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<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
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<!-- Note: no GLX protocol info yet. -->
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<OpenGLAPI>
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<category name="GL_ARB_compute_shader" number="122">
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<enum name="COMPUTE_SHADER" value="0x91B9"/>
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<enum name="MAX_COMPUTE_UNIFORM_BLOCKS" value="0x91BB"/>
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<enum name="MAX_COMPUTE_TEXTURE_IMAGE_UNITS" value="0x91BC"/>
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<enum name="MAX_COMPUTE_IMAGE_UNIFORMS" value="0x91BD"/>
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<enum name="MAX_COMPUTE_SHARED_MEMORY_SIZE" value="0x8262"/>
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<enum name="MAX_COMPUTE_UNIFORM_COMPONENTS" value="0x8263"/>
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<enum name="MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS" value="0x8264"/>
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<enum name="MAX_COMPUTE_ATOMIC_COUNTERS" value="0x8265"/>
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<enum name="MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS" value="0x8266"/>
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<enum name="MAX_COMPUTE_WORK_GROUP_INVOCATIONS" value="0x90EB"/>
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<enum name="MAX_COMPUTE_WORK_GROUP_COUNT" value="0x91BE"/>
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<enum name="MAX_COMPUTE_WORK_GROUP_SIZE" value="0x91BF"/>
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<enum name="COMPUTE_WORK_GROUP_SIZE" value="0x8267"/>
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<enum name="UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER" value="0x90EC"/>
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<enum name="ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER" value="0x90ED"/>
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<enum name="DISPATCH_INDIRECT_BUFFER" value="0x90EE"/>
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<enum name="DISPATCH_INDIRECT_BUFFER_BINDING" value="0x90EF"/>
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<enum name="COMPUTE_SHADER_BIT" value="0x00000020"/>
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<function name="DispatchCompute" offset="assign">
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<param name="num_groups_x" type="GLuint"/>
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<param name="num_groups_y" type="GLuint"/>
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<param name="num_groups_z" type="GLuint"/>
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</function>
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<function name="DispatchComputeIndirect" offset="assign">
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<param name="indirect" type="GLintptr"/>
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</function>
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</category>
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</OpenGLAPI>
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@@ -91,6 +91,7 @@ API_XML = \
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ARB_base_instance.xml \
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ARB_blend_func_extended.xml \
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ARB_color_buffer_float.xml \
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ARB_compute_shader.xml \
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ARB_copy_buffer.xml \
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ARB_debug_output.xml \
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ARB_depth_buffer_float.xml \
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@@ -8466,7 +8466,9 @@
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<xi:include href="ARB_clear_buffer_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
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<!-- ARB extensions #122...#123 -->
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<xi:include href="ARB_compute_shader.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
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<!-- ARB extension #123 -->
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<xi:include href="ARB_texture_view.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
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@@ -58,6 +58,7 @@ header = """/**
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#include "main/clear.h"
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#include "main/clip.h"
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#include "main/colortab.h"
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#include "main/compute.h"
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#include "main/condrender.h"
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#include "main/context.h"
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#include "main/convolve.h"
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@@ -24,6 +24,7 @@ MAIN_FILES = \
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$(SRCDIR)main/clear.c \
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$(SRCDIR)main/clip.c \
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$(SRCDIR)main/colortab.c \
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$(SRCDIR)main/compute.c \
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$(SRCDIR)main/condrender.c \
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$(SRCDIR)main/context.c \
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$(SRCDIR)main/convolve.c \
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@@ -52,6 +52,7 @@ main_sources = [
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'main/clear.c',
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'main/clip.c',
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'main/colortab.c',
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'main/compute.c',
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'main/condrender.c',
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'main/context.c',
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'main/convolve.c',
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54
src/mesa/main/compute.c
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src/mesa/main/compute.c
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/*
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* Copyright © 2014 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "glheader.h"
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#include "compute.h"
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#include "context.h"
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void GLAPIENTRY
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_mesa_DispatchCompute(GLuint num_groups_x,
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GLuint num_groups_y,
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GLuint num_groups_z)
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{
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GET_CURRENT_CONTEXT(ctx);
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if (ctx->Extensions.ARB_compute_shader) {
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assert(!"TODO");
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} else {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"unsupported function (glDispatchCompute) called");
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}
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}
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extern void GLAPIENTRY
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_mesa_DispatchComputeIndirect(GLintptr indirect)
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{
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GET_CURRENT_CONTEXT(ctx);
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if (ctx->Extensions.ARB_compute_shader) {
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assert(!"TODO");
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} else {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"unsupported function (glDispatchComputeIndirect) called");
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}
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}
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38
src/mesa/main/compute.h
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38
src/mesa/main/compute.h
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@@ -0,0 +1,38 @@
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/*
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* Copyright © 2014 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef COMPUTE_H
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#define COMPUTE_H
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#include "glheader.h"
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extern void GLAPIENTRY
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_mesa_DispatchCompute(GLuint num_groups_x,
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GLuint num_groups_y,
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GLuint num_groups_z);
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extern void GLAPIENTRY
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_mesa_DispatchComputeIndirect(GLintptr indirect);
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#endif
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@@ -850,8 +850,8 @@ const struct function gl_core_functions_possible[] = {
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{ "glClearBufferSubData", 43, -1 },
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// { "glClearNamedBufferDataEXT", 43, -1 }, // XXX: Add to xml
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// { "glClearNamedBufferSubDataEXT", 43, -1 }, // XXX: Add to xml
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// { "glDispatchCompute", 43, -1 }, // XXX: Add to xml
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// { "glDispatchComputeIndirect", 43, -1 }, // XXX: Add to xml
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{ "glDispatchCompute", 43, -1 },
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{ "glDispatchComputeIndirect", 43, -1 },
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// { "glCopyImageSubData", 43, -1 }, // XXX: Add to xml
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{ "glTextureView", 43, -1 },
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{ "glBindVertexBuffer", 43, -1 },
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