mesa/cs: Add dispatch API stubs for ARB_compute_shader.

Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Paul Berry
2014-01-06 15:08:04 -08:00
parent b7d05a58ae
commit 79134cb516
9 changed files with 141 additions and 3 deletions

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@@ -0,0 +1,40 @@
<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<!-- Note: no GLX protocol info yet. -->
<OpenGLAPI>
<category name="GL_ARB_compute_shader" number="122">
<enum name="COMPUTE_SHADER" value="0x91B9"/>
<enum name="MAX_COMPUTE_UNIFORM_BLOCKS" value="0x91BB"/>
<enum name="MAX_COMPUTE_TEXTURE_IMAGE_UNITS" value="0x91BC"/>
<enum name="MAX_COMPUTE_IMAGE_UNIFORMS" value="0x91BD"/>
<enum name="MAX_COMPUTE_SHARED_MEMORY_SIZE" value="0x8262"/>
<enum name="MAX_COMPUTE_UNIFORM_COMPONENTS" value="0x8263"/>
<enum name="MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS" value="0x8264"/>
<enum name="MAX_COMPUTE_ATOMIC_COUNTERS" value="0x8265"/>
<enum name="MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS" value="0x8266"/>
<enum name="MAX_COMPUTE_WORK_GROUP_INVOCATIONS" value="0x90EB"/>
<enum name="MAX_COMPUTE_WORK_GROUP_COUNT" value="0x91BE"/>
<enum name="MAX_COMPUTE_WORK_GROUP_SIZE" value="0x91BF"/>
<enum name="COMPUTE_WORK_GROUP_SIZE" value="0x8267"/>
<enum name="UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER" value="0x90EC"/>
<enum name="ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER" value="0x90ED"/>
<enum name="DISPATCH_INDIRECT_BUFFER" value="0x90EE"/>
<enum name="DISPATCH_INDIRECT_BUFFER_BINDING" value="0x90EF"/>
<enum name="COMPUTE_SHADER_BIT" value="0x00000020"/>
<function name="DispatchCompute" offset="assign">
<param name="num_groups_x" type="GLuint"/>
<param name="num_groups_y" type="GLuint"/>
<param name="num_groups_z" type="GLuint"/>
</function>
<function name="DispatchComputeIndirect" offset="assign">
<param name="indirect" type="GLintptr"/>
</function>
</category>
</OpenGLAPI>

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@@ -91,6 +91,7 @@ API_XML = \
ARB_base_instance.xml \ ARB_base_instance.xml \
ARB_blend_func_extended.xml \ ARB_blend_func_extended.xml \
ARB_color_buffer_float.xml \ ARB_color_buffer_float.xml \
ARB_compute_shader.xml \
ARB_copy_buffer.xml \ ARB_copy_buffer.xml \
ARB_debug_output.xml \ ARB_debug_output.xml \
ARB_depth_buffer_float.xml \ ARB_depth_buffer_float.xml \

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@@ -8466,7 +8466,9 @@
<xi:include href="ARB_clear_buffer_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> <xi:include href="ARB_clear_buffer_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<!-- ARB extensions #122...#123 --> <xi:include href="ARB_compute_shader.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<!-- ARB extension #123 -->
<xi:include href="ARB_texture_view.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> <xi:include href="ARB_texture_view.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>

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@@ -58,6 +58,7 @@ header = """/**
#include "main/clear.h" #include "main/clear.h"
#include "main/clip.h" #include "main/clip.h"
#include "main/colortab.h" #include "main/colortab.h"
#include "main/compute.h"
#include "main/condrender.h" #include "main/condrender.h"
#include "main/context.h" #include "main/context.h"
#include "main/convolve.h" #include "main/convolve.h"

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@@ -24,6 +24,7 @@ MAIN_FILES = \
$(SRCDIR)main/clear.c \ $(SRCDIR)main/clear.c \
$(SRCDIR)main/clip.c \ $(SRCDIR)main/clip.c \
$(SRCDIR)main/colortab.c \ $(SRCDIR)main/colortab.c \
$(SRCDIR)main/compute.c \
$(SRCDIR)main/condrender.c \ $(SRCDIR)main/condrender.c \
$(SRCDIR)main/context.c \ $(SRCDIR)main/context.c \
$(SRCDIR)main/convolve.c \ $(SRCDIR)main/convolve.c \

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@@ -52,6 +52,7 @@ main_sources = [
'main/clear.c', 'main/clear.c',
'main/clip.c', 'main/clip.c',
'main/colortab.c', 'main/colortab.c',
'main/compute.c',
'main/condrender.c', 'main/condrender.c',
'main/context.c', 'main/context.c',
'main/convolve.c', 'main/convolve.c',

54
src/mesa/main/compute.c Normal file
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@@ -0,0 +1,54 @@
/*
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "compute.h"
#include "context.h"
void GLAPIENTRY
_mesa_DispatchCompute(GLuint num_groups_x,
GLuint num_groups_y,
GLuint num_groups_z)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->Extensions.ARB_compute_shader) {
assert(!"TODO");
} else {
_mesa_error(ctx, GL_INVALID_OPERATION,
"unsupported function (glDispatchCompute) called");
}
}
extern void GLAPIENTRY
_mesa_DispatchComputeIndirect(GLintptr indirect)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->Extensions.ARB_compute_shader) {
assert(!"TODO");
} else {
_mesa_error(ctx, GL_INVALID_OPERATION,
"unsupported function (glDispatchComputeIndirect) called");
}
}

38
src/mesa/main/compute.h Normal file
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@@ -0,0 +1,38 @@
/*
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef COMPUTE_H
#define COMPUTE_H
#include "glheader.h"
extern void GLAPIENTRY
_mesa_DispatchCompute(GLuint num_groups_x,
GLuint num_groups_y,
GLuint num_groups_z);
extern void GLAPIENTRY
_mesa_DispatchComputeIndirect(GLintptr indirect);
#endif

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@@ -850,8 +850,8 @@ const struct function gl_core_functions_possible[] = {
{ "glClearBufferSubData", 43, -1 }, { "glClearBufferSubData", 43, -1 },
// { "glClearNamedBufferDataEXT", 43, -1 }, // XXX: Add to xml // { "glClearNamedBufferDataEXT", 43, -1 }, // XXX: Add to xml
// { "glClearNamedBufferSubDataEXT", 43, -1 }, // XXX: Add to xml // { "glClearNamedBufferSubDataEXT", 43, -1 }, // XXX: Add to xml
// { "glDispatchCompute", 43, -1 }, // XXX: Add to xml { "glDispatchCompute", 43, -1 },
// { "glDispatchComputeIndirect", 43, -1 }, // XXX: Add to xml { "glDispatchComputeIndirect", 43, -1 },
// { "glCopyImageSubData", 43, -1 }, // XXX: Add to xml // { "glCopyImageSubData", 43, -1 }, // XXX: Add to xml
{ "glTextureView", 43, -1 }, { "glTextureView", 43, -1 },
{ "glBindVertexBuffer", 43, -1 }, { "glBindVertexBuffer", 43, -1 },