Re-commit t_vertex.[ch] changes to fd.o server.
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@@ -32,11 +32,15 @@
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* and manipulate them directly.
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*/
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/* It will probably be necessary to allow drivers to specify new
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* emit-styles to cover all the wierd and wacky things out there.
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*/
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enum tnl_attr_format {
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EMIT_1F = 1,
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EMIT_2F = 2,
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EMIT_3F = 3,
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EMIT_4F = 4,
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EMIT_1F,
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EMIT_2F,
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EMIT_3F,
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EMIT_4F,
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EMIT_2F_VIEWPORT, /* do viewport transform and emit */
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EMIT_3F_VIEWPORT, /* do viewport transform and emit */
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EMIT_4F_VIEWPORT, /* do viewport transform and emit */
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@@ -46,22 +50,19 @@ enum tnl_attr_format {
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EMIT_3UB_3F_RGB, /* for specular color */
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EMIT_4UB_4F_BGRA, /* for color */
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EMIT_4UB_4F_RGBA, /* for color */
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EMIT_NOP_1F,
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EMIT_NOP_1UB,
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EMIT_4CHAN_4F_RGBA, /* for swrast color */
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EMIT_1F_PAD_4F, /* for swrast texcoords */
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EMIT_2F_PAD_4F, /* for swrast texcoords */
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EMIT_3F_PAD_4F, /* for swrast texcoords */
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EMIT_MAX
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};
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struct tnl_attr_map {
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GLuint attr; /* VERT_ATTRIB_ enum */
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GLuint attrib; /* _TNL_ATTRIB_ enum */
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enum tnl_attr_format format;
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};
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/* Emit hardware vertices to a given buffer:
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*/
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extern void _tnl_emit( GLcontext *ctx,
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GLuint start, GLuint end,
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void *dest,
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GLuint stride );
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/* Interpolate between two vertices to produce a third:
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*/
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@@ -72,21 +73,47 @@ extern void _tnl_interp( GLcontext *ctx,
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/* Copy colors from one vertex to another:
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*/
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extern void _tnl_copy_colors( GLcontext *ctx, GLuint edst, GLuint esrc );
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extern void _tnl_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc );
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/* Extract a named attribute from a hardware vertex. Will have to
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* reverse any viewport transformation, swizzling or other conversions
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* which may have been applied:
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*/
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extern void _tnl_get_attr( GLcontext *ctx, void *vertex, GLenum attrib,
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extern void _tnl_get_attr( GLcontext *ctx, const void *vertex, GLenum attrib,
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GLfloat *dest );
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/* Populate a swrast SWvertex from an attrib-style vertex.
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*/
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extern void _tnl_translate( GLcontext *ctx, const void *vertex,
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SWvertex *dest );
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extern void *_tnl_get_vertex( GLcontext *ctx, GLuint nr );
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/*
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*/
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extern GLuint _tnl_install_attrs( GLcontext *ctx,
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const struct tnl_attr_map *map,
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GLuint nr, const GLfloat *vp );
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extern void _tnl_free_vertices( GLcontext *ctx );
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extern void _tnl_init_vertices( GLcontext *ctx,
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GLuint vb_size,
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GLuint max_vertex_size );
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extern void *_tnl_emit_vertices_to_buffer( GLcontext *ctx,
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GLuint start,
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GLuint count,
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void *dest );
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extern void _tnl_build_vertices( GLcontext *ctx,
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GLuint start,
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GLuint count,
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GLuint newinputs );
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extern void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs );
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extern void _tnl_invalidate_vertex_state( GLcontext *ctx, GLuint new_state );
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#endif
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