Add definitions for 1.10 built-in uniforms for ff state.

This commit is contained in:
Eric Anholt
2010-03-28 01:46:48 -07:00
committed by Ian Romanick
parent a9fafc6504
commit 78fe3c9150
2 changed files with 51 additions and 0 deletions

View File

@@ -70,3 +70,21 @@ static const builtin_variable builtin_110_deprecated_vs_variables[] = {
static const builtin_variable builtin_130_vs_variables[] = {
{ ir_var_in, "int", "gl_VertexID" },
};
static const builtin_variable builtin_110_deprecated_uniforms[] = {
{ ir_var_uniform, "mat4", "gl_ModelViewMatrix" },
{ ir_var_uniform, "mat4", "gl_ProjectionMatrix" },
{ ir_var_uniform, "mat4", "gl_ModelViewProjectionMatrix" },
{ ir_var_uniform, "mat3", "gl_NormalMatrix" },
{ ir_var_uniform, "mat4", "gl_ModelViewMatrixInverse" },
{ ir_var_uniform, "mat4", "gl_ProjectionMatrixInverse" },
{ ir_var_uniform, "mat4", "gl_ModelViewProjectionMatrixInverse" },
{ ir_var_uniform, "mat4", "gl_ModelViewMatrixTranspose" },
{ ir_var_uniform, "mat4", "gl_ProjectionMatrixTranspose" },
{ ir_var_uniform, "mat4", "gl_ModelViewProjectionMatrixTranspose" },
{ ir_var_uniform, "mat4", "gl_ModelViewMatrixInverseTranspose" },
{ ir_var_uniform, "mat4", "gl_ProjectionMatrixInverseTranspose" },
{ ir_var_uniform, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" },
{ ir_var_uniform, "float", "gl_NormalScale" },
};

View File

@@ -56,6 +56,37 @@ add_builtin_variable(const builtin_variable *proto, exec_list *instructions,
symtab->add_variable(var->name, var);
}
static void
generate_110_uniforms(exec_list *instructions,
glsl_symbol_table *symtab)
{
for (unsigned i = 0
; i < Elements(builtin_110_deprecated_uniforms)
; i++) {
add_builtin_variable(& builtin_110_deprecated_uniforms[i],
instructions, symtab);
}
/* FINISHME: Add support for gl_TextureMatrix[]. The size of this array is
* FINISHME: implementation dependent based on the value of
* FINISHME: GL_MAX_TEXTURE_COORDS.
*/
/* FINISHME: Add support for gl_DepthRangeParameters */
/* FINISHME: Add support for gl_ClipPlane[] */
/* FINISHME: Add support for gl_PointParameters */
/* FINISHME: Add support for gl_MaterialParameters
* FINISHME: (glFrontMaterial, glBackMaterial)
*/
/* FINISHME: Add support for gl_LightSource[] */
/* FINISHME: Add support for gl_LightModel */
/* FINISHME: Add support for gl_FrontLightProduct[], gl_BackLightProduct[] */
/* FINISHME: Add support for gl_TextureEnvColor[] */
/* FINISHME: Add support for gl_ObjectPlane*[], gl_EyePlane*[] */
/* FINISHME: Add support for gl_Fog */
}
static void
generate_110_vs_variables(exec_list *instructions,
@@ -72,6 +103,7 @@ generate_110_vs_variables(exec_list *instructions,
add_builtin_variable(& builtin_110_deprecated_vs_variables[i],
instructions, symtab);
}
generate_110_uniforms(instructions, symtab);
/* FINISHME: Add support fo gl_TexCoord. The size of this array is
* FINISHME: implementation dependent based on the value of
@@ -143,6 +175,7 @@ generate_110_fs_variables(exec_list *instructions,
add_builtin_variable(& builtin_110_deprecated_fs_variables[i],
instructions, symtab);
}
generate_110_uniforms(instructions, symtab);
/* FINISHME: Add support for gl_FragData[GL_MAX_DRAW_BUFFERS]. */
}