Add definitions for 1.10 built-in uniforms for ff state.
This commit is contained in:

committed by
Ian Romanick

parent
a9fafc6504
commit
78fe3c9150
@@ -70,3 +70,21 @@ static const builtin_variable builtin_110_deprecated_vs_variables[] = {
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static const builtin_variable builtin_130_vs_variables[] = {
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{ ir_var_in, "int", "gl_VertexID" },
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};
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static const builtin_variable builtin_110_deprecated_uniforms[] = {
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{ ir_var_uniform, "mat4", "gl_ModelViewMatrix" },
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{ ir_var_uniform, "mat4", "gl_ProjectionMatrix" },
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{ ir_var_uniform, "mat4", "gl_ModelViewProjectionMatrix" },
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{ ir_var_uniform, "mat3", "gl_NormalMatrix" },
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{ ir_var_uniform, "mat4", "gl_ModelViewMatrixInverse" },
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{ ir_var_uniform, "mat4", "gl_ProjectionMatrixInverse" },
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{ ir_var_uniform, "mat4", "gl_ModelViewProjectionMatrixInverse" },
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{ ir_var_uniform, "mat4", "gl_ModelViewMatrixTranspose" },
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{ ir_var_uniform, "mat4", "gl_ProjectionMatrixTranspose" },
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{ ir_var_uniform, "mat4", "gl_ModelViewProjectionMatrixTranspose" },
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{ ir_var_uniform, "mat4", "gl_ModelViewMatrixInverseTranspose" },
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{ ir_var_uniform, "mat4", "gl_ProjectionMatrixInverseTranspose" },
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{ ir_var_uniform, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" },
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{ ir_var_uniform, "float", "gl_NormalScale" },
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};
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@@ -56,6 +56,37 @@ add_builtin_variable(const builtin_variable *proto, exec_list *instructions,
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symtab->add_variable(var->name, var);
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}
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static void
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generate_110_uniforms(exec_list *instructions,
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glsl_symbol_table *symtab)
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{
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for (unsigned i = 0
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; i < Elements(builtin_110_deprecated_uniforms)
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; i++) {
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add_builtin_variable(& builtin_110_deprecated_uniforms[i],
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instructions, symtab);
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}
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/* FINISHME: Add support for gl_TextureMatrix[]. The size of this array is
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* FINISHME: implementation dependent based on the value of
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* FINISHME: GL_MAX_TEXTURE_COORDS.
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*/
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/* FINISHME: Add support for gl_DepthRangeParameters */
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/* FINISHME: Add support for gl_ClipPlane[] */
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/* FINISHME: Add support for gl_PointParameters */
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/* FINISHME: Add support for gl_MaterialParameters
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* FINISHME: (glFrontMaterial, glBackMaterial)
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*/
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/* FINISHME: Add support for gl_LightSource[] */
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/* FINISHME: Add support for gl_LightModel */
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/* FINISHME: Add support for gl_FrontLightProduct[], gl_BackLightProduct[] */
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/* FINISHME: Add support for gl_TextureEnvColor[] */
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/* FINISHME: Add support for gl_ObjectPlane*[], gl_EyePlane*[] */
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/* FINISHME: Add support for gl_Fog */
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}
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static void
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generate_110_vs_variables(exec_list *instructions,
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@@ -72,6 +103,7 @@ generate_110_vs_variables(exec_list *instructions,
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add_builtin_variable(& builtin_110_deprecated_vs_variables[i],
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instructions, symtab);
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}
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generate_110_uniforms(instructions, symtab);
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/* FINISHME: Add support fo gl_TexCoord. The size of this array is
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* FINISHME: implementation dependent based on the value of
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@@ -143,6 +175,7 @@ generate_110_fs_variables(exec_list *instructions,
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add_builtin_variable(& builtin_110_deprecated_fs_variables[i],
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instructions, symtab);
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}
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generate_110_uniforms(instructions, symtab);
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/* FINISHME: Add support for gl_FragData[GL_MAX_DRAW_BUFFERS]. */
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}
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