make pass-through vertex shader
This commit is contained in:
@@ -151,9 +151,63 @@ make_color_shader(struct st_context *st)
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Create a simple vertex shader that just passes through the
|
||||
* vertex position and color.
|
||||
*/
|
||||
static struct st_vertex_program *
|
||||
make_vertex_shader(struct st_context *st)
|
||||
{
|
||||
GLcontext *ctx = st->ctx;
|
||||
struct st_vertex_program *stvp;
|
||||
struct gl_program *p;
|
||||
GLboolean b;
|
||||
|
||||
p = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
|
||||
if (!p)
|
||||
return NULL;
|
||||
|
||||
p->NumInstructions = 3;
|
||||
p->Instructions = _mesa_alloc_instructions(3);
|
||||
if (!p->Instructions) {
|
||||
ctx->Driver.DeleteProgram(ctx, p);
|
||||
return NULL;
|
||||
}
|
||||
_mesa_init_instructions(p->Instructions, 3);
|
||||
/* MOV result.pos, vertex.pos; */
|
||||
p->Instructions[0].Opcode = OPCODE_MOV;
|
||||
p->Instructions[0].DstReg.File = PROGRAM_OUTPUT;
|
||||
p->Instructions[0].DstReg.Index = VERT_RESULT_HPOS;
|
||||
p->Instructions[0].SrcReg[0].File = PROGRAM_INPUT;
|
||||
p->Instructions[0].SrcReg[0].Index = VERT_ATTRIB_POS;
|
||||
/* MOV result.color, vertex.color; */
|
||||
p->Instructions[1].Opcode = OPCODE_MOV;
|
||||
p->Instructions[1].DstReg.File = PROGRAM_OUTPUT;
|
||||
p->Instructions[1].DstReg.Index = VERT_RESULT_COL0;
|
||||
p->Instructions[1].SrcReg[0].File = PROGRAM_INPUT;
|
||||
p->Instructions[1].SrcReg[0].Index = VERT_ATTRIB_COLOR0;
|
||||
/* END; */
|
||||
p->Instructions[2].Opcode = OPCODE_END;
|
||||
|
||||
p->InputsRead = VERT_BIT_POS | VERT_BIT_COLOR0;
|
||||
p->OutputsWritten = ((1 << VERT_RESULT_COL0) |
|
||||
(1 << VERT_RESULT_HPOS));
|
||||
|
||||
stvp = (struct st_vertex_program *) p;
|
||||
/* compile into tgsi format */
|
||||
b = tgsi_mesa_compile_vp_program(&stvp->Base,
|
||||
stvp->tokens, ST_FP_MAX_TOKENS);
|
||||
assert(b);
|
||||
|
||||
return stvp;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Draw a screen-aligned quadrilateral.
|
||||
* Coords are window coords.
|
||||
* XXX need to emit clip coords when using a vertex program!
|
||||
*/
|
||||
static void
|
||||
draw_quad(GLcontext *ctx,
|
||||
|
Reference in New Issue
Block a user