nir: use nir_variable_clone
in nir_create_passthrough_gs
Some stream out properties where not being copied causing problems in
zink.
Use the appropiate helper instead of copying fields by hand.
Fixes: d0342e28b3
("nir: Add helper to create passthrough GS shader")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22871>
This commit is contained in:
@@ -192,16 +192,12 @@ nir_create_passthrough_gs(const nir_shader_compiler_options *options,
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else
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snprintf(name, sizeof(name), "in_%d", var->data.driver_location);
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nir_variable *in = nir_variable_create(nir, nir_var_shader_in,
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glsl_array_type(var->type,
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array_size_for_prim(primitive_type),
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false),
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name);
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in->data.location = var->data.location;
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in->data.location_frac = var->data.location_frac;
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in->data.driver_location = var->data.driver_location;
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in->data.interpolation = var->data.interpolation;
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in->data.compact = var->data.compact;
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nir_variable *in = nir_variable_clone(var, nir);
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ralloc_free(in->name);
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in->name = ralloc_strdup(in, name);
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in->type = glsl_array_type(var->type, 4, false);
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in->data.mode = nir_var_shader_in;
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nir_shader_add_variable(nir, in);
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in_vars[num_inputs++] = in;
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@@ -217,19 +213,11 @@ nir_create_passthrough_gs(const nir_shader_compiler_options *options,
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else
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snprintf(name, sizeof(name), "out_%d", var->data.driver_location);
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nir_variable *out = nir_variable_create(nir, nir_var_shader_out,
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var->type, name);
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out->data.location = var->data.location;
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out->data.location_frac = var->data.location_frac;
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out->data.driver_location = var->data.driver_location;
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out->data.interpolation = var->data.interpolation;
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out->data.compact = var->data.compact;
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out->data.is_xfb = var->data.is_xfb;
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out->data.is_xfb_only = var->data.is_xfb_only;
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out->data.explicit_xfb_buffer = var->data.explicit_xfb_buffer;
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out->data.explicit_xfb_stride = var->data.explicit_xfb_stride;
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out->data.xfb = var->data.xfb;
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out->data.offset = var->data.offset;
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nir_variable *out = nir_variable_clone(var, nir);
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ralloc_free(out->name);
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out->name = ralloc_strdup(out, name);
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out->data.mode = nir_var_shader_out;
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nir_shader_add_variable(nir, out);
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out_vars[num_outputs++] = out;
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}
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