anv/cmd_buffer: Enable rendering to HiZ

Nanley Chery:
(rebase)
 - Resolve conflicts with new anv_batch_emit macro
(amend)
 - Handle a QPitch TODO
 - Emit 3DSTATE_HIER_DEPTH_BUFFER on pre-BDW systems
 - Only use HiZ for single-subpass renderpasses
 - Emit the HiZ instruction before the stencil instruction to follow the
   optimized clear sequence specified in the PRMs
 - Don't modify clear params
 - Enable resolves when a HiZ buffer is used to ensure depth buffer validity

Provides an FPS increase of ~15% on the Sascha triangle and multisampling
demos.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Chad Versace
2016-10-06 15:21:53 -07:00
committed by Nanley Chery
parent 134d181be1
commit 78d074b87a
2 changed files with 40 additions and 4 deletions

View File

@@ -1203,6 +1203,7 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
const struct anv_image *image = iview ? iview->image : NULL;
const bool has_depth = image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT);
const bool has_hiz = image != NULL && anv_image_has_hiz(image);
const bool has_stencil =
image && (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT);
@@ -1215,7 +1216,12 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
db.SurfaceType = SURFTYPE_2D;
db.DepthWriteEnable = true;
db.StencilWriteEnable = has_stencil;
db.HierarchicalDepthBufferEnable = false;
if (cmd_buffer->state.pass->subpass_count == 1) {
db.HierarchicalDepthBufferEnable = has_hiz;
} else {
anv_finishme("Multiple-subpass HiZ not implemented");
}
db.SurfaceFormat = isl_surf_get_depth_format(&device->isl_dev,
&image->depth_surface.isl);
@@ -1267,6 +1273,33 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
}
}
if (has_hiz) {
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hdb) {
hdb.HierarchicalDepthBufferObjectControlState = GENX(MOCS);
hdb.SurfacePitch = image->hiz_surface.isl.row_pitch - 1;
hdb.SurfaceBaseAddress = (struct anv_address) {
.bo = image->bo,
.offset = image->offset + image->hiz_surface.offset,
};
#if GEN_GEN >= 8
/* From the SKL PRM Vol2a:
*
* The interpretation of this field is dependent on Surface Type
* as follows:
* - SURFTYPE_1D: distance in pixels between array slices
* - SURFTYPE_2D/CUBE: distance in rows between array slices
* - SURFTYPE_3D: distance in rows between R - slices
*/
hdb.SurfaceQPitch =
image->hiz_surface.isl.dim == ISL_SURF_DIM_1D ?
isl_surf_get_array_pitch_el(&image->hiz_surface.isl) >> 2 :
isl_surf_get_array_pitch_el_rows(&image->hiz_surface.isl) >> 2;
#endif
}
} else {
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hdb);
}
/* Emit 3DSTATE_STENCIL_BUFFER */
if (has_stencil) {
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb) {
@@ -1289,9 +1322,6 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb);
}
/* Disable hierarchial depth buffers. */
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hz);
/* Clear the clear params. */
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS), cp);
}
@@ -1305,6 +1335,7 @@ genX(cmd_buffer_set_subpass)(struct anv_cmd_buffer *cmd_buffer,
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
cmd_buffer_emit_depth_stencil(cmd_buffer);
genX(cmd_buffer_emit_hz_op)(cmd_buffer, BLORP_HIZ_OP_HIZ_RESOLVE);
anv_cmd_buffer_clear_subpass(cmd_buffer);
}
@@ -1345,6 +1376,7 @@ void genX(CmdEndRenderPass)(
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
genX(cmd_buffer_emit_hz_op)(cmd_buffer, BLORP_HIZ_OP_DEPTH_RESOLVE);
anv_cmd_buffer_resolve_subpass(cmd_buffer);
#ifndef NDEBUG