docs: document gl_TextureMatrix[i][j] array indexing bug fix

This commit is contained in:
Brian Paul
2009-07-09 08:04:07 -06:00
parent c86b076668
commit 78af70be37

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@@ -71,6 +71,7 @@ including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0
<li>Increased max number of generic GLSL varying variables to 16 (formerly 8).
<li>GLSL linker now detects when too many varying variables are used.
<li>Optimize-out redundant glMaterial and glShadeModel calls in display lists
<li>Fixed gl_TextureMatrix[i][j] array indexing bug in GLSL compiler.
</ul>