intel/compiler: Postpone most int64 lowering to brw_postprocess_nir
Float conversions continue to be lowered early at the same time as nir_lower_doubles, which we run early so we don't have to run it for every shader key variant. However, all other int64 lowering is now done late, after nir_opt_load_store_vectorize(), allowing it to comprehend basic arithmetic on 64-bit addresses. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23064>
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@@ -982,7 +982,7 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir,
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brw_nir_optimize(nir, compiler, is_scalar);
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OPT(nir_lower_doubles, opts->softfp64, nir->options->lower_doubles_options);
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if (OPT(nir_lower_int64)) {
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if (OPT(nir_lower_int64_float_conversions)) {
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OPT(nir_opt_algebraic);
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OPT(nir_lower_doubles, opts->softfp64,
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nir->options->lower_doubles_options);
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