reordered some functions

This commit is contained in:
Brian Paul
1999-11-12 18:27:27 +00:00
parent 2da507defd
commit 789cf43f18

View File

@@ -1,4 +1,4 @@
/* $Id: glapi.c,v 1.5 1999/11/12 16:46:56 kendallb Exp $ */
/* $Id: glapi.c,v 1.6 1999/11/12 18:27:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -319,16 +319,6 @@ void GLAPIENTRY glDisable(GLenum cap)
DISPATCH(Disable)(cap);
}
void GLAPIENTRY glDisableClientState(GLenum cap)
{
DISPATCH(DisableClientState)(cap);
}
void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
DISPATCH(DrawArrays)(mode, first, count);
}
void GLAPIENTRY glDrawBuffer(GLenum mode)
{
DISPATCH(DrawBuffer)(mode);
@@ -349,11 +339,6 @@ void GLAPIENTRY glEnable(GLenum mode)
DISPATCH(Enable)(mode);
}
void GLAPIENTRY glEnableClientState(GLenum cap)
{
DISPATCH(EnableClientState)(cap);
}
void GLAPIENTRY glEnd(void)
{
DISPATCH(End)();
@@ -484,11 +469,6 @@ GLuint GLAPIENTRY glGenLists(GLsizei range)
return DISPATCH(GenLists)(range);
}
void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures)
{
DISPATCH(GenTextures)(n, textures);
}
void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
{
DISPATCH(GetBooleanv)(pname, params);
@@ -569,11 +549,6 @@ void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort *values)
DISPATCH(GetPixelMapusv)(map, values);
}
void GLAPIENTRY glGetPointerv(GLenum pname, GLvoid **params)
{
DISPATCH(GetPointerv)(pname, params);
}
void GLAPIENTRY glGetPolygonStipple(GLubyte *mask)
{
DISPATCH(GetPolygonStipple)(mask);
@@ -704,6 +679,11 @@ void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid
DISPATCH(InterleavedArrays)(format, stride, pointer);
}
GLboolean GLAPIENTRY glIsEnabled(GLenum cap)
{
return DISPATCH(IsEnabled)(cap);
}
GLboolean GLAPIENTRY glIsList(GLuint list)
{
return DISPATCH(IsList)(list);
@@ -984,11 +964,6 @@ void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode)
DISPATCH(PolygonMode)(face, mode);
}
void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
{
DISPATCH(PolygonOffset)(factor, units);
}
void GLAPIENTRY glPolygonStipple(const GLubyte *pattern)
{
DISPATCH(PolygonStipple)(pattern);
@@ -999,11 +974,6 @@ void GLAPIENTRY glPopAttrib(void)
DISPATCH(PopAttrib)();
}
void GLAPIENTRY glPopClientAttrib(void)
{
DISPATCH(PopClientAttrib)();
}
void GLAPIENTRY glPopMatrix(void)
{
DISPATCH(PopMatrix)();
@@ -1014,9 +984,9 @@ void GLAPIENTRY glPopName(void)
DISPATCH(PopName)();
}
void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
void GLAPIENTRY glPushAttrib(GLbitfield mask)
{
DISPATCH(PrioritizeTextures)(n, textures, priorities);
DISPATCH(PushAttrib)(mask);
}
void GLAPIENTRY glPushMatrix(void)
@@ -1024,6 +994,11 @@ void GLAPIENTRY glPushMatrix(void)
DISPATCH(PushMatrix)();
}
void GLAPIENTRY glPushName(GLuint name)
{
DISPATCH(PushName)(name);
}
void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y)
{
DISPATCH(RasterPos2d)(x, y);
@@ -1194,31 +1169,6 @@ void GLAPIENTRY glRectsv(const GLshort *v1, const GLshort *v2)
DISPATCH(Rectsv)(v1, v2);
}
void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
DISPATCH(Scissor)(x, y, width, height);
}
GLboolean GLAPIENTRY glIsEnabled(GLenum cap)
{
return DISPATCH(IsEnabled)(cap);
}
void GLAPIENTRY glPushAttrib(GLbitfield mask)
{
DISPATCH(PushAttrib)(mask);
}
void GLAPIENTRY glPushClientAttrib(GLbitfield mask)
{
DISPATCH(PushClientAttrib)(mask);
}
void GLAPIENTRY glPushName(GLuint name)
{
DISPATCH(PushName)(name);
}
GLint GLAPIENTRY glRenderMode(GLenum mode)
{
return DISPATCH(RenderMode)(mode);
@@ -1249,6 +1199,11 @@ void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
DISPATCH(Scalef)(x, y, z);
}
void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
DISPATCH(Scissor)(x, y, width, height);
}
void GLAPIENTRY glShadeModel(GLenum mode)
{
DISPATCH(ShadeModel)(mode);
@@ -1694,11 +1649,36 @@ void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
DISPATCH(DeleteTextures)(n, textures);
}
void GLAPIENTRY glDisableClientState(GLenum cap)
{
DISPATCH(DisableClientState)(cap);
}
void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
DISPATCH(DrawArrays)(mode, first, count);
}
void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
{
DISPATCH(EdgeFlagPointer)(stride, ptr);
}
void GLAPIENTRY glEnableClientState(GLenum cap)
{
DISPATCH(EnableClientState)(cap);
}
void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures)
{
DISPATCH(GenTextures)(n, textures);
}
void GLAPIENTRY glGetPointerv(GLenum pname, GLvoid **params)
{
DISPATCH(GetPointerv)(pname, params);
}
void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
{
DISPATCH(IndexPointer)(type, stride, ptr);
@@ -1709,6 +1689,26 @@ void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
DISPATCH(NormalPointer)(type, stride, ptr);
}
void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
{
DISPATCH(PolygonOffset)(factor, units);
}
void GLAPIENTRY glPopClientAttrib(void)
{
DISPATCH(PopClientAttrib)();
}
void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
{
DISPATCH(PrioritizeTextures)(n, textures, priorities);
}
void GLAPIENTRY glPushClientAttrib(GLbitfield mask)
{
DISPATCH(PushClientAttrib)(mask);
}
void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
{
DISPATCH(TexCoordPointer)(size, type, stride, ptr);