glsl/spirv: remove dead uniforms in spirv nir linker
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797>
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@@ -601,6 +601,14 @@ bool
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gl_nir_link_spirv(struct gl_context *ctx, struct gl_shader_program *prog,
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const struct gl_nir_linker_options *options)
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{
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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struct gl_linked_shader *shader = prog->_LinkedShaders[i];
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if (shader) {
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nir_remove_dead_variables(shader->Program->nir, nir_var_uniform,
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&can_remove_uniform);
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}
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}
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if (!gl_nir_link_uniform_blocks(ctx, prog))
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return false;
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