glsl: use enum glsl_interface_packing in more places. (v2)
Although the glsl_types.h stores this in a bitfield, we should hide that from everyone else. Hide the cast in an accessor method and use the enum everywhere. This makes things a bit nicer in gdb, and improves type safety. v2: fix a few pieces of interface I missed that caused some piglit regressions. Signed-off-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@@ -144,7 +144,7 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
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* layouts, do not eliminate it.
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*/
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if (entry->var->is_in_buffer_block()) {
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if (entry->var->get_interface_type()->interface_packing !=
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if (entry->var->get_interface_type_packing() !=
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GLSL_INTERFACE_PACKING_PACKED)
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continue;
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}
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