i965/vec4: Allow cmod propagation when src0 is a uniform or shader input

No shader-db changes.  This source must have been written by a previous
instruction, so it cannot be a uniform or a shader input.  However, this
change allows the next commit to help more shaders.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Ian Romanick
2018-03-21 15:22:15 -07:00
parent 020b0055e7
commit 780f307ba8

View File

@@ -49,7 +49,8 @@ opt_cmod_propagation_local(bblock_t *block)
inst->opcode != BRW_OPCODE_MOV) ||
inst->predicate != BRW_PREDICATE_NONE ||
!inst->dst.is_null() ||
inst->src[0].file != VGRF ||
(inst->src[0].file != VGRF && inst->src[0].file != ATTR &&
inst->src[0].file != UNIFORM) ||
inst->src[0].abs)
continue;